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Push Editor Theme untill EndGUI is called
1 parent b9e6cef commit 21e6656

1 file changed

Lines changed: 8 additions & 4 deletions

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Prowl.Editor/EditorApplication.cs

Lines changed: 8 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -26,6 +26,7 @@ public class EditorApplication : Game
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private const double IntroDuration = 5.0; // total
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private bool _introClosing; // true = closing phase (bars sliding in)
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private bool _launcherWasOpen = true;
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private IDisposable? _origamiScope;
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private string _curDefaultFont;
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private string _curDefaultBoldFont;
@@ -332,10 +333,9 @@ public override void BeginGui(Paper paper)
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Selection.UpdatePing((float)Time.UnscaledDeltaTime);
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EditorTheme.TickOrigami((float)Time.UnscaledDeltaTime);
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// Push the editor's Origami theme for the remainder of this frame's render. User code
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// running inside the editor (e.g. game UI in play mode) can override locally with its
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// own PushTheme, or read Origami.Root directly for the unmodified default.
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using var origamiScope = EditorTheme.PushOrigami();
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// Push the editor's Origami theme persists until EndGui disposes it
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_origamiScope?.Dispose();
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_origamiScope = EditorTheme.PushOrigami();
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// Detect project opened (launcher closed since last frame)
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if (!ProjectLauncher.IsOpen && !_introClosing && _launcherWasOpen)
@@ -687,6 +687,10 @@ public override void EndGui(Paper paper)
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_introTime += introDelta;
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DrawIntro(paper);
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}
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// Pop the editor Origami theme now that all rendering (including overlays) is done.
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_origamiScope?.Dispose();
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_origamiScope = null;
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}
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private const int BarCount = 10;

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