Commit 51113c0
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ocean/craftax_classic: optional reset-pool for cached worldgen
Adds craftax_classic_set_reset_pool_size(N) + cached c_reset path.
When N>0, c_reset memcpys a pre-generated world from a fixed-size
pool of size N instead of running generate_world each episode
(drops ~30 us worldgen to ~0.5 us 5KB memcpy).
Pool size is a runtime kwarg (reset_pool_size) read by my_init from
config/ocean/craftax_classic.ini. Default is 0 (disabled): Classic's
env is already faster than the PPO trainer (GPU + backward dominate
the loop), so caching does not move training SPS. Users running
sim-only workloads -- data generation, evaluation rollouts, offline
RL replay -- can set reset_pool_size > 0 to get ~2x sim speedup
(2.6M -> 5.5M SPS single-thread, verified bitwise-equal to fresh
generate_world output).
First caller wins; the setter is idempotent and thread-safe so every
env's my_init can call it without racing.1 parent ef90154 commit 51113c0
3 files changed
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