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Better internal time control.  #404

@se5a

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@se5a

Currently, we have OrbitUpdateOftenDB for updating a specific entity more frequently for EG combat.

I'm thinking we need to look at improving the time control by doing two things:

  • Enable managers to be within managers.
  • Change the time update for a given processor for a manager. (eg different managers will be able to run processors at different time steps).
    This will enable us to put ships in combat into a different manager and run only those datablobs at a smaller time step.
  • Should the entities/datablobs be in both managers?

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