Currently, we have OrbitUpdateOftenDB for updating a specific entity more frequently for EG combat.
I'm thinking we need to look at improving the time control by doing two things:
- Enable managers to be within managers.
- Change the time update for a given processor for a manager. (eg different managers will be able to run processors at different time steps).
This will enable us to put ships in combat into a different manager and run only those datablobs at a smaller time step.
- Should the entities/datablobs be in both managers?
Currently, we have OrbitUpdateOftenDB for updating a specific entity more frequently for EG combat.
I'm thinking we need to look at improving the time control by doing two things:
This will enable us to put ships in combat into a different manager and run only those datablobs at a smaller time step.