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until 0.4
bug fixes and better descriptions
0.5
first new featre -> spawn new cells every X Iterations (if 0 dont)
0.6
stable feature found and fixed bug with wrong oriantation
0.7
Option to use plane instead of cube
0.8 Orthogonal Camera working now
1.0
- performance boost (now only new cells are created as new objects, previous cells stay alive and are not deleted)
- previously about 8 sec per 500 cells and every cell was updated every frame
- now only actually new cells are updated (which saves around 6 secs per frame with 500 cells )
- random color option
- Optional Camera disable (for custom settings like non squared gaming areas)
- to animate your own camera, num frames = number iterations in that case
- colored Nodes in (green for new spawned) -- maybe red for ones that will die ? -> requires future check
- still bugs
1.1
bug fixes
V1.2
FIX BUG: Image view seems to only expand on bot left not on top/top mid left/top right distances. / DONE
Change file to 1-iteration_1.png / DONE
Change RESPAWN_ITER to RESPAWN ITERATIONS / DONE
BIRTH CHANCE (the higher the more cells) -- add to description / DONE
Info about overriding highlight color with your own (and test that it works) / DONE
BUG, when using uneven SIZE out of bounds / DONE
V1.3
MASSIVE performance boost when using planes.
Now 1000 Planes take ~0.353 sec instead of ~60.286 sec!
Now created using vertecies and a face with from_pydata() instead of primitive_plane_add().
V1.4
Bug fix, new planes are now correctly named as Cell
New option to limit how often cells respawn if using respawn_iterations
V1.5
fixed bug in which planes had wrong origin
Default Metarial color setting in menu.
Highlight color setting in menu. set Highlight as default
Output dir now selectable from menu.
V2.0
Experimental Settings
-Experimental load image as init state in which each black pixel is one cell in the game
fixed material with specular 0 and roughness 1 for faster renders