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Copy pathscript_mnutzsk7.py
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236 lines (210 loc) · 7.46 KB
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import ui
import pygame
import random
# 只保留pygame核心逻辑,不初始化图形
pygame.init()
# 数字颜色(和原版一致)
COLORS = {
1: '#0000FF',
2: '#008000',
3: '#FF0000',
4: '#000080',
5: '#800000',
6: '#008080',
7: '#000000',
8: '#808080'
}
class MineLogic:
def __init__(self, rows, cols, mines):
self.rows = rows
self.cols = cols
self.mines = mines
self.reset()
def reset(self):
self.mine = [[0]*self.cols for _ in range(self.rows)]
self.revealed = [[False]*self.cols for _ in range(self.rows)]
self.flagged = [[False]*self.cols for _ in range(self.rows)]
self.game_over = False
self.win = False
self.first = True
self.mine_pos = set()
def put_mines(self, ar, ac):
while len(self.mine_pos) < self.mines:
r = random.randint(0, self.rows-1)
c = random.randint(0, self.cols-1)
if (r,c) != (ar,ac):
self.mine_pos.add((r,c))
for r,c in self.mine_pos:
self.mine[r][c] = -1
self.calc_numbers()
def calc_numbers(self):
dirs = [(-1,-1),(-1,0),(-1,1),
(0,-1), (0,1),
(1,-1), (1,0),(1,1)]
for r in range(self.rows):
for c in range(self.cols):
if self.mine[r][c] == -1: continue
cnt = 0
for dr,dc in dirs:
nr, nc = r+dr, c+dc
if 0<=nr<self.rows and 0<=nc<self.cols:
if self.mine[nr][nc] == -1:
cnt +=1
self.mine[r][c] = cnt
def reveal_cell(self, r, c):
if self.game_over or self.flagged[r][c] or self.revealed[r][c]:
return
if self.first:
self.put_mines(r,c)
self.first = False
if self.mine[r][c] == -1:
self.game_over = True
return
self.revealed[r][c] = True
# 递归展开0的格子(修复自动扩散逻辑)
if self.mine[r][c] == 0:
dirs = [(-1,-1),(-1,0),(-1,1),(0,-1),(0,1),(1,-1),(1,0),(1,1)]
for dr,dc in dirs:
nr, nc = r+dr, c+dc
if 0<=nr<self.rows and 0<=nc<self.cols:
if not self.revealed[nr][nc]:
self.reveal_cell(nr, nc)
self.check_win()
def flag_cell(self, r, c):
if self.game_over or self.revealed[r][c]:
return
self.flagged[r][c] = not self.flagged[r][c]
def check_win(self):
total = self.rows*self.cols - self.mines
cnt = sum(row.count(True) for row in self.revealed)
if cnt >= total:
self.win = True
self.game_over = True
def mines_left(self):
return self.mines - sum(row.count(True) for row in self.flagged)
class MineUI(ui.View):
def __init__(self, r=9, c=9, m=10):
self.g = MineLogic(r,c,m)
self.cell = 26
self.flag_mode = False # 插旗开关
super().__init__()
self.setup_ui()
def setup_ui(self):
self.background_color = '#c0c0c0'
self.name = '扫雷'
w = self.g.cols * self.cell
# 顶部栏
top = ui.View(frame=(10,10,w,50))
top.background_color = '#c0c0c0'
top.border_width = 2
top.border_color = '#808080'
self.add_subview(top)
# 雷数显示
self.mine_lbl = ui.Label(frame=(10,10,60,30))
self.mine_lbl.background_color = 'black'
self.mine_lbl.text_color = 'red'
self.mine_lbl.font = ('Courier',22)
self.mine_lbl.alignment = ui.ALIGN_CENTER
top.add_subview(self.mine_lbl)
# 笑脸
self.face = ui.Button(frame=(w//2-20,10,30,30))
self.face.title = '😊'
self.face.font = ('System',20)
self.face.action = self.reset
top.add_subview(self.face)
# 插旗模式开关(解决长按不支持的问题)
self.flag_btn = ui.Button(frame=(w-70,10,60,30))
self.flag_btn.title = '🚩'
self.flag_btn.font = ('System',20)
self.flag_btn.action = self.toggle_flag_mode
self.flag_btn.background_color = '#c0c0c0'
self.flag_btn.border_width = 1
self.flag_btn.border_color = '#808080'
top.add_subview(self.flag_btn)
# 棋盘
board = ui.View(frame=(10,70, self.g.cols*self.cell, self.g.rows*self.cell))
board.background_color = '#c0c0c0'
board.border_width = 2
board.border_color = '#808080'
self.add_subview(board)
self.btns = []
for r in range(self.g.rows):
row_btns = []
for c in range(self.g.cols):
btn = ui.Button(frame=(c*self.cell, r*self.cell, self.cell, self.cell))
btn.tag = (r,c)
btn.background_color = '#c0c0c0'
btn.border_width = 1
btn.border_color = '#808080'
btn.font = ('System',14)
btn.action = self.on_cell_click
board.add_subview(btn)
row_btns.append(btn)
self.btns.append(row_btns)
self.refresh()
def toggle_flag_mode(self, sender):
# 切换插旗模式
self.flag_mode = not self.flag_mode
sender.background_color = '#ff9999' if self.flag_mode else '#c0c0c0'
def refresh(self):
self.mine_lbl.text = f'{max(0, self.g.mines_left()):03d}'
if self.g.win:
self.face.title = '😎'
elif self.g.game_over:
self.face.title = '😵'
else:
self.face.title = '😊'
for r in range(self.g.rows):
for c in range(self.g.cols):
b = self.btns[r][c]
if self.g.flagged[r][c]:
b.title = '🚩'
b.background_color = '#c0c0c0'
continue
if not self.g.revealed[r][c]:
b.title = ''
b.background_color = '#c0c0c0'
continue
b.background_color = '#e0e0e0'
v = self.g.mine[r][c]
if v == -1:
b.title = '💣'
elif v == 0:
b.title = ''
else:
b.title = str(v)
b.text_color = COLORS[v]
def on_cell_click(self, btn):
r,c = btn.tag
if self.flag_mode:
# 插旗模式:点一下插旗/拔旗
self.g.flag_cell(r,c)
else:
# 普通模式:点一下翻开,自动扩散
self.g.reveal_cell(r,c)
self.refresh()
def reset(self, btn=None):
self.g.reset()
self.flag_mode = False
self.flag_btn.background_color = '#c0c0c0'
self.refresh()
class MenuUI(ui.View):
def __init__(self):
super().__init__()
self.background_color = '#c0c0c0'
self.frame = (0,0,280,300)
self.name = '扫雷菜单'
self.setup()
def setup(self):
def b(y, t, r, c, m):
btn = ui.Button(frame=(40,y,200,40))
btn.title = t
btn.background_color = '#c0c0c0'
btn.border_width = 2
btn.border_color = '#808080'
btn.action = lambda s: MineUI(r,c,m).present()
self.add_subview(btn)
b(40, '初级 9×9 10雷',9,9,10)
b(90, '中级 16×16 40雷',16,16,40)
b(140, '高级 16×30 99雷',16,30,99)
MenuUI().present()