@@ -49,7 +49,7 @@ export type BlendProps = { [any]: any }
4949 ```
5050
5151 @param className string
52- @return (props: { [string]: any; }) -> Observable<Instance>
52+ @return (props: { [string]: any }) -> Observable<Instance>
5353]=]
5454function Blend .New (className : string ): (props : BlendProps ) -> Observable .Observable <Instance>
5555 assert (type (className ) == " string" , " Bad className" )
@@ -287,7 +287,7 @@ function Blend.Attached(constructor)
287287end
288288
289289--[=[
290- Similiar to Fusion's ComputedPairs, where the changes are cached, and the lifetime limited.
290+ Similar to Fusion's ComputedPairs, where the changes are cached, and the lifetime limited.
291291 @param source Observable<T> | any
292292 @param compute (key: any, value: any, innerMaid: Maid) -> Instance | Observable<Instance>
293293 @return Observable<Brio<Instance>>
669669 }))
670670 ```
671671
672- :::tip
673-
674- :::
675-
676672 @param className string
677673 @return function
678674]=]
@@ -817,10 +813,10 @@ end
817813 of multiple. Used in conjunction with [Blend.Children] and [Blend.Computed].
818814
819815 :::warning
820- In general, cosntructing new instances like this is a bad idea, so it's recommended against it.
816+ In general, constructing new instances like this is a bad idea, so it's recommended against it.
821817 :::
822818
823- ```
819+ ```lua
824820 local render = Blend.New "ScreenGui" {
825821 Parent = game.Players.LocalPlayer.PlayerGui;
826822 [Blend.Children] = {
832828 Size = UDim2.fromScale(1, 1);
833829 BackgroundTransparency = 0.5;
834830 };
835- end)
831+ end))
836832 };
837833 };
838834
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