feat: Add server-only purchasing mode to GameProductService#721
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unrooot wants to merge 2 commits into
Open
feat: Add server-only purchasing mode to GameProductService#721unrooot wants to merge 2 commits into
unrooot wants to merge 2 commits into
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Quenty
approved these changes
Jun 30, 2026
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By default a client can prompt a purchase for any asset id via
GameProductServiceClient:PromisePromptPurchase. When selling limited UGC this lets an exploiter prompt arbitrary asset ids. Enabling server-only prompting makes the client reject local prompts so that prompts must be initiated from the server, where you can validate the asset id:On the client,
GameProductServiceClient:PromisePromptPurchaserejects while this mode is enabled. UseGameProductServiceClient:ObserveServerOnlyPromptingEnabled()to hide or disable buy buttons.Note: this prevents the helper API from prompting arbitrary ids; a client can still call Roblox's
MarketplaceService:PromptPurchasedirectly, so server-side validation of what you sell remains the real authority.