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Merge pull request #490 from swaggio7/future-proof
AHHHHHHHHHHHHHHH (readme fix)
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README.md

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@@ -16,7 +16,7 @@ QuestCraft, utilizing Vivecraft and Pojlib, is a standalone port of Minecraft: J
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- ### **Immersive Controls through Vivecraft, Like Punching Blocks!**
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- ### **Supports 1.19.4, 1.19.3, 1.19.2, and 1.18.2!**
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- ### **Includes a Unity and Pojlib-built *launcher* that allows you to start QuestCraft, switch between versions and renderers, and use Mod Manager, a tool to download and install supported mods right from your Quest!!**
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**Quest 1 Support is no longer availiable due to Quest Software v51.**
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**Quest 1 Support is no longer available due to Quest Software v51.**
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# Installation Instructions
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@@ -31,8 +31,6 @@ Next, open the QuestCraft launcher on your headset. Be sure to grant it all requ
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And boom! You have successfully installed QuestCraft on your VR headset! To play, simply press the **Play** button and wait for it to load, it might take a while depending on headset age and model.
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## Supported Renderers (Take note when installing mods!)
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### **We have a [list](https://docs.google.com/spreadsheets/d/161gATVzDSLSEQfIVo6C8XvwUKMghUC1-8bpSdNKaTGc/edit?usp=sharing) that contains supported mods that are not in the ModManager! You can also add to this list with this [form](https://forms.gle/TRU7NN4YdgR4oDeW9)!**
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These are renderers that you can toggle on anytime. Each of them comes with their own benefits.
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- ### Zink
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**[Zink](https://docs.mesa3d.org/drivers/zink.html)**, while being primarily slow, has great mod compatibility. Complex mods like Distant Horizons and Immersive Portals should work.

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