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On Turkish devices, the game fails to recognize the connected controllers. The bug disappears when device language is switched to English (United States).
According to the game's Discord page, the devs have recognized that this is a Unity-related issue, and recommended players to do what I wrote above. Please check the bottom half of the following screenshot.
However, when I searched Unity issue tracker, I came across a potentially related issue also due to Turkish, which has been fixed on July 10, 2025 for versions 1.14.1 and above. Related public issue tracker and changelog links are presented below (seventh bulletpoint under "Fixes" in 1.14.1 in changelog):
So, which version of Unity Input System Package does QuestCraft use? Is it older than 1.14.1? If so, could the devs consider updating it to the latest version and check that this bug in QuestCraft also disappears?
Best of luck with your project, and thanks for your time and consideration!
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Hello,
On Turkish devices, the game fails to recognize the connected controllers. The bug disappears when device language is switched to English (United States).
According to the game's Discord page, the devs have recognized that this is a Unity-related issue, and recommended players to do what I wrote above. Please check the bottom half of the following screenshot.
However, when I searched Unity issue tracker, I came across a potentially related issue also due to Turkish, which has been fixed on July 10, 2025 for versions 1.14.1 and above. Related public issue tracker and changelog links are presented below (seventh bulletpoint under "Fixes" in 1.14.1 in changelog):
So, which version of Unity Input System Package does QuestCraft use? Is it older than 1.14.1? If so, could the devs consider updating it to the latest version and check that this bug in QuestCraft also disappears?
Best of luck with your project, and thanks for your time and consideration!
Regards,
BoloFan05
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