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/// If false, the client will recalculate lighting based on the old/new chunk data
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#[pvn(..751)]
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#[pvn(735..751)]
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ignore_old_data:bool,
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/// BitSet with bits (world height in blocks / 16) set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from the lowest y to 15 blocks above).
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