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[Bug] Terrain collider frequently is not registering landed state properly #4

@Mjrlun

Description

@Mjrlun

Sigma Dimensions Config:

SigmaDimensions
{
	// Base Settings
	
	Resize = 10
	Rescale = 10
	Atmosphere = 2.254
	dayLengthMultiplier = 1
	
	
	// Advanced Settings
	
	landscape = 0.2254	
	geeASLmultiplier = 1
	
	resizeScatter = 0
	resizeBuildings = 2 // Side note: this setting doesn't appear to have any effect.
	groundTiling = 1
	
	CustomSoISize = 0
	CustomRingSize = 0
	
	atmoASL = 1
	tempASL = 1
	atmoTopLayer = 2.254
	atmoVisualEffect = 2.254
	
	lightRange = 1parameters.
	
	scanAltitude = 2.254
}

Mod list:
Interstellar.txt
Ckan File
Interstellar.ckan.txt
Notes:
Make sure to go into KcalbelohSystem\Kcalbeloh System Settings.cfg and change scale to 10x.
Make sure to go into ParallaxContinued\Config\ParallaxGlobalConfig.cfg and change densityMultiplier to a very small number (e.g. 0.01), otherwise your computer might explode (known issue with sigma dimensions-parallax compat., might be resolved soon)
To my knowledge this is not related to my mods list nor planet packs, and is a problem with the mod.

Other Mods:
OPT Spaceplane
Volumetric EVE
Some minor part-config changes (not relevant)

Reproduction Steps
-Place a craft on the runway (a plane with wheeled landing gears makes this obvious)
-Alternative: simply load a quicksave on the surface
-Revert to launch--or revert to hangar and relaunch (fully reset loaded game world)--if it works normally until it happens (it's over a 50% chance in my experience)

Bug Effects:
-KSC Buildings and terrain's collider doesn't actually correspond to the model itself.
-KSC Buildings are not uniformly placed in altitude (some are higher than others both in collider and visually
-According to devices such as drills and science modules, the craft will be "flying"
-Wheels will not detect that there is contact with ground, and will remain stiff and unusable
-Sometimes the wheels will be stuck in the ground and then violently force themselves out of the ground, ruining the craft.

Potential causes:
-Floating point errors
-Collider calculation errors (either imprecise math, or once again above)

If I recall correctly, this is a long-standing bug from the original Sigma Dimensions. If this could be fixed, I would be exceedingly grateful.

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