Sigma Dimensions Config:
SigmaDimensions
{
// Base Settings
Resize = 10
Rescale = 10
Atmosphere = 2.254
dayLengthMultiplier = 1
// Advanced Settings
landscape = 0.2254
geeASLmultiplier = 1
resizeScatter = 0
resizeBuildings = 2 // Side note: this setting doesn't appear to have any effect.
groundTiling = 1
CustomSoISize = 0
CustomRingSize = 0
atmoASL = 1
tempASL = 1
atmoTopLayer = 2.254
atmoVisualEffect = 2.254
lightRange = 1parameters.
scanAltitude = 2.254
}
Mod list:
Interstellar.txt
Ckan File
Interstellar.ckan.txt
Notes:
Make sure to go into KcalbelohSystem\Kcalbeloh System Settings.cfg and change scale to 10x.
Make sure to go into ParallaxContinued\Config\ParallaxGlobalConfig.cfg and change densityMultiplier to a very small number (e.g. 0.01), otherwise your computer might explode (known issue with sigma dimensions-parallax compat., might be resolved soon)
To my knowledge this is not related to my mods list nor planet packs, and is a problem with the mod.
Other Mods:
OPT Spaceplane
Volumetric EVE
Some minor part-config changes (not relevant)
Reproduction Steps
-Place a craft on the runway (a plane with wheeled landing gears makes this obvious)
-Alternative: simply load a quicksave on the surface
-Revert to launch--or revert to hangar and relaunch (fully reset loaded game world)--if it works normally until it happens (it's over a 50% chance in my experience)
Bug Effects:
-KSC Buildings and terrain's collider doesn't actually correspond to the model itself.
-KSC Buildings are not uniformly placed in altitude (some are higher than others both in collider and visually
-According to devices such as drills and science modules, the craft will be "flying"
-Wheels will not detect that there is contact with ground, and will remain stiff and unusable
-Sometimes the wheels will be stuck in the ground and then violently force themselves out of the ground, ruining the craft.
Potential causes:
-Floating point errors
-Collider calculation errors (either imprecise math, or once again above)
If I recall correctly, this is a long-standing bug from the original Sigma Dimensions. If this could be fixed, I would be exceedingly grateful.
Sigma Dimensions Config:
Mod list:
Interstellar.txt
Ckan File
Interstellar.ckan.txt
Notes:
Make sure to go into
KcalbelohSystem\Kcalbeloh System Settings.cfgand change scale to 10x.Make sure to go into
ParallaxContinued\Config\ParallaxGlobalConfig.cfgand changedensityMultiplierto a very small number (e.g. 0.01), otherwise your computer might explode (known issue with sigma dimensions-parallax compat., might be resolved soon)To my knowledge this is not related to my mods list nor planet packs, and is a problem with the mod.
Other Mods:
OPT Spaceplane
Volumetric EVE
Some minor part-config changes (not relevant)
Reproduction Steps
-Place a craft on the runway (a plane with wheeled landing gears makes this obvious)
-Alternative: simply load a quicksave on the surface
-Revert to launch--or revert to hangar and relaunch (fully reset loaded game world)--if it works normally until it happens (it's over a 50% chance in my experience)
Bug Effects:
-KSC Buildings and terrain's collider doesn't actually correspond to the model itself.
-KSC Buildings are not uniformly placed in altitude (some are higher than others both in collider and visually
-According to devices such as drills and science modules, the craft will be "flying"
-Wheels will not detect that there is contact with ground, and will remain stiff and unusable
-Sometimes the wheels will be stuck in the ground and then violently force themselves out of the ground, ruining the craft.
Potential causes:
-Floating point errors
-Collider calculation errors (either imprecise math, or once again above)
If I recall correctly, this is a long-standing bug from the original Sigma Dimensions. If this could be fixed, I would be exceedingly grateful.