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// Compute a (possibly non-manifold) VNF for a NURBS. The input patch must be an array of control points or a NURBS parameter list. If weights is given it
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// must be an array of weights that matches the size of the control points. The style parameter
@@ -583,6 +593,11 @@ function nurbs_patch_points(patch, degree, splinesteps, u, v, weights, type=["cl
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// reverse = If true, reverse all face normals.
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// style = {{vnf_vertex_array ()}} style to use for triangulating the surface. Default: "default"
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// triangulate = If true, triangulates endcaps to resolve possible CGAL issues. This can be an expensive operation if the endcaps are complex. Default: false
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// cp = (module) Centerpoint for determining intersection anchors or centering the shape. Determines the base of the anchor vector. Can be "centroid", "mean", "box" or a 3D point. Default: "centroid"
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// anchor = (module) Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#subsection-anchor). Default: `"origin"`
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// spin = (module) Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#subsection-spin). Default: `0`
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// orient = (module) Vector to rotate top toward, after spin. See [orient](attachments.scad#subsection-orient). Default: `UP`
echo("Warning: version.scad included without std.scad; dependencies may be missing\nSet BOSL2_NO_STD_WARNING = true to mute this warning.") true : true;
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