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docs/v5/botmaking/config-files.md

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@@ -175,11 +175,7 @@ A match config file, e.g. `match.toml`, define a match and its settings, closely
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- `auto_start_agents` - Boolean (default: true). Whether bots and scripts should be started using their run command. It is also possible to disable auto-starting for individual bots and scripts. See `[cars]::auto_start` and `[scripts]::auto_start`.
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- `wait_for_agents` - Boolean (default: true). Whether RLBot should wait for bots and scripts to be connected and ready before starting the match.
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- `[match]`
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- `game_mode` - The game mode. Either `"Soccar"` (default), `"Hoops"`, `"Dropshot"`, `"Snowday"`, `"Rumble"`, `"Heatseeker"`, `"Gridiron"`, or `"Knockout"`. This affects ball prediction and a few of the game rules although many game modes can also be recreated solely from mutators. See what mutators and game mode combinations make up the official modes [here](https://github.com/RLBot/python-interface/tree/master/tests/gamemodes).
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- `game_mode` - The game mode. Either `"Soccar"`/`"Soccer"` (default), `"Hoops"`, `"Dropshot"`, `"Hockey"`, `"Rumble"`, `"Heatseeker"`, `"Gridiron"`, or `"Knockout"`. This affects ball prediction and a few of the game rules although many game modes can also be recreated solely from mutators. See what mutators and game mode combinations make up the official modes [here](https://github.com/RLBot/python-interface/tree/master/tests/gamemodes).
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- `game_map_upk` - The map upk file to load, e.g. `"UtopiaStadium_P"`. On Steam version of Rocket League this can be used to load custom map files, but on Epic version it only works on the Psyonix maps. Available maps can be found [here](https://github.com/RLBot/python-interface/blob/master/rlbot/utils/maps.py).
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- `cars` - A list of players in the match. See the car section below for fields of cars.
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- `scripts` - A list of scripts in the match. See the script section below for fields of scripts.

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