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LoupixDeck.PluginSdk

The plugin SDK for LoupixDeck.

It contains only the contracts shared between the LoupixDeck core and dynamically loaded integration plugins — no application logic. Integrations (OBS, Elgato Key Lights, CoolerControl, Argus Monitor, HWiNFO, Windows audio, and third-party plugins) are built against this SDK and shipped independently of the core.

Documentation

SDK documentation is available in the Wiki.

Contracts

Type Purpose
LoupixPlugin Plugin entry point — one concrete subclass per plugin assembly.
PluginMetadata Identity and versioning of a plugin.
IPluginCommand A user-assignable action contributed by a plugin.
IDisplayCommand A command that additionally renders dynamic text on a touch button.
IMenuContributor Optional: contributes dynamically built submenu entries.
IPluginHost The bridge from a plugin back into the core.
IPluginSettings Per-plugin isolated settings store.
IPluginLogger Logging sink scoped to a plugin.
CommandContext / CommandDescriptor Execution context and declarative command metadata.
ButtonTargets Which button types a command supports.
MenuNode / DeviceInfo Menu and device value types.
SdkInfo The SDK contract version.

Versioning

The SDK uses SemVer. A plugin declares the SDK version it was built against; the host loads a plugin only when the major version matches.

Local development

Building this project produces a .nupkg under ./nupkg (via GeneratePackageOnBuild). The LoupixDeck core consumes the SDK as a NuGet package and resolves it from that folder through a local feed declared in the core repository's nuget.config.

To refresh the package the core builds against:

dotnet build LoupixDeck.PluginSdk.csproj -c Release

Bump <Version> in the .csproj before building when the contract changes.

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The plugin SDK for LoupixDeck

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