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Getting Started
Well I assume you have the basic knowledge of using libgdx, java,eclipse etc.
To use these classes, right now i haven't made any jars. So you need to download the source and use it directly.I'll soon make the jars.
Before going into how to use these classes I'll explain what are state machines when it comes to Animations. If you are aware of what it is, then skip this part. For a broader detail on the whole mathematical model of Finite State Machines, see here.
Let us Assume there is an anmation. Say we have a character which can walk,jump,stay idle and shoot.
Now assume initially our guy is in idle state. Say when user presses arrow keys, the player walks. So mathematically speaking he has had a transition from "Idle" state to "Walk" state.now when user presses spacebar, he jumps, so now he has transitioned from his previous state to "Jump" state. So what exactly happening is the character is transitioning between one of FINITE STATES, all through its lifetime.