@@ -11,15 +11,15 @@ public class Draw : MonoBehaviour
1111 public int order ;
1212 public int finished = 0 ;
1313 //if there is a better way pls tell me. I can only think about reading this from a file.
14- public Vector2 [ , ] positions = { { new Vector2 ( 2.17f , 1.3f ) , new Vector2 ( 0.62f , 1.3f ) } , //back
15- { new Vector2 ( - 0.92f , 2.13f ) , new Vector2 ( 0.51f , 1.37f ) } , //front
16- { new Vector2 ( - 0.5f , 1.83f ) , new Vector2 ( - 1.74f , 1.22f ) } , //back leg top
17- { new Vector2 ( - 1.74f , 1.22f ) , new Vector2 ( - 2.6f , 0.2f ) } , //back leg bottom
18- { new Vector2 ( - 0.54f , 1.77f ) , new Vector2 ( - 1.26f , 0.09f ) } , //2nd leg (from the left)
19- { new Vector2 ( 0.14f , 1.52f ) , new Vector2 ( - 0.53f , 0.84f ) } , //3rd leg top
20- { new Vector2 ( - 0.53f , 0.84f ) , new Vector2 ( - 0.74f , 0.06f ) } , //3rd leg bottom
21- { new Vector2 ( 0.47f , 1.24f ) , new Vector2 ( 0.06f , - 0.1f ) } , //4th leg
22- { new Vector2 ( 1.8f , 1.18f ) , new Vector2 ( 1.88f , - 0.23f ) } } ; //5th leg
14+ public Vector3 [ , ] positions = { { new Vector3 ( 2.17f , 1.3f , 0f ) , new Vector3 ( 0.62f , 1.3f , 0f ) } , //back
15+ { new Vector3 ( - 0.92f , 2.13f , 0f ) , new Vector3 ( 0.51f , 1.37f , 0f ) } , //front
16+ { new Vector3 ( - 0.5f , 1.83f , 0f ) , new Vector3 ( - 1.74f , 1.22f , 0f ) } , //back leg top
17+ { new Vector3 ( - 1.74f , 1.22f , 0f ) , new Vector3 ( - 2.6f , 0.2f , 0f ) } , //back leg bottom
18+ { new Vector3 ( - 0.54f , 1.77f , 0f ) , new Vector3 ( - 1.26f , 0.09f , 0f ) } , //2nd leg (from the left)
19+ { new Vector3 ( 0.14f , 1.52f , 0f ) , new Vector3 ( - 0.53f , 0.84f , 0f ) } , //3rd leg top
20+ { new Vector3 ( - 0.53f , 0.84f , 0f ) , new Vector3 ( - 0.74f , 0.06f , 0f ) } , //3rd leg bottom
21+ { new Vector3 ( 0.47f , 1.24f , 0f ) , new Vector3 ( 0.06f , - 0.1f , 0f ) } , //4th leg
22+ { new Vector3 ( 1.8f , 1.18f , 0f ) , new Vector3 ( 1.88f , - 0.23f , 0f ) } } ; //5th leg
2323 void Start ( ) {
2424 //Set screen orientation
2525 Screen . orientation = ScreenOrientation . Landscape ;
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