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41 lines (36 loc) · 1.35 KB
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Texture2DMultisample.h
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41 lines (36 loc) · 1.35 KB
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#ifndef TEXTURE2DMULTISAMPLE_HEADER
#define TEXTURE2DMULTISAMPLE_HEADER
#ifdef GL_API_GLAD_OPENGL_3
#include <glad/glad.h>
#endif
class Texture2DMultisample {
public:
#ifdef GL_API_GLAD_OPENGL_3
static const GLenum bufferType = GL_TEXTURE_2D_MULTISAMPLE;
GLuint ID;
GLint width;
GLint height;
#endif
#ifdef GL_API_GLAD_OPENGL_3
Texture2DMultisample(GLsizei width, GLsizei height, GLenum slot, GLsizei samples, GLint internalFormat, GLboolean fixedSampleLocations);
#endif
~Texture2DMultisample();
#ifdef GL_API_GLAD_OPENGL_3
void Init(GLint width, GLsizei height, GLenum slot, GLsizei samples, GLint internalFormat, GLboolean fixedSampleLocations);
static void Init(GLuint* ID, GLsizei width, GLsizei height, GLenum slot, GLsizei samples, GLint internalFormat, GLboolean fixedSampleLocations, GLsizei* widthVar, GLsizei* heightVar);
static void TexParameter(GLenum parameter, GLint value);
void TexUnit(GLuint shader, const char* uniform, GLint unit);
void Data(GLsizei samples, GLint internalFormat, GLboolean fixedSampleLocations);
static void Data(GLsizei width, GLsizei height, GLsizei samples, GLint internalFormat, GLboolean fixedSampleLocations);
#endif
void Bind();
#ifdef GL_API_GLAD_OPENGL_3
static void Bind(GLuint ID);
#endif
static void Unbind();
void Delete();
#ifdef GL_API_GLAD_OPENGL_3
static void Delete(GLuint* ID);
#endif
};
#endif