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Copy file name to clipboardExpand all lines: INSTALL.md
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@@ -18,14 +18,14 @@ If the pre-built release already works for you, you don't have to build it yours
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1. On GitHub, click the green "**Code**" button and click "**Download ZIP**". This will download **tilemap-studio-master.zip**.
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2. Unzip tilemap-studio-master.zip. This will create the **tilemap-studio-master** folder.
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3. Navigate to the tilemap-studio-master folder in Explorer.
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4. Download fltk-1.4.4-source.tar.bz2 or fltk-1.4.4-source.tar.gz from [**fltk.org**](https://www.fltk.org/software.php) to a new **tilemap-studio-master\lib** subfolder.
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5. Extract fltk-1.4.4-source.tar (you may need a program such as [7-Zip](https://www.7-zip.org/)). This will create the lib\\**fltk-1.4.4** folder.
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6. Open Visual Studio, select **Open a local folder**, and open the lib\fltk-1.4.4 folder. This will automatically generate the CMake project with a configuration named **x64-Debug** by default.
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7. From the Configuration dropdown, select **Manage Configurations...**, click the green plus sign to add a new configuration, and select **x86-Release** from the list. Set the **Configuration type** to **Release**, set the **Toolset** to **msvc_x86_x64**, and uncheck the **FLTK_GRAPHICS_GDIPLUS** option in the list of CMake variables.
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4. Download fltk-1.4.5-source.tar.bz2 or fltk-1.4.5-source.tar.gz from [**fltk.org**](https://www.fltk.org/software.php) to a new **tilemap-studio-master\lib** subfolder.
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5. Extract fltk-1.4.5-source.tar (you may need a program such as [7-Zip](https://www.7-zip.org/)). This will create the lib\\**fltk-1.4.5** folder.
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6. Open Visual Studio, select **Open a local folder**, and open the lib\fltk-1.4.5 folder. This will automatically generate the CMake project with a configuration named **x64-Debug** by default.
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7. From the Configuration dropdown, select **Manage Configurations...**, click the green plus sign to add a new configuration, and select **x86-Release** from the list. Set the **Configuration type** to **Release** and set the **Toolset** to **msvc_x86_x64**. In the list of CMake variables, uncheck the **FLTK_GRAPHICS_GDIPLUS** option and set the **FLTK_ABI_VERSION** option to **10405**.
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8. Set the active Configuration to **x86-Release**.
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9. In the **Solution Explorer**, switch to the **CMake Targets View**, right-click on **fltk_images**, and select **Build fltk_images**. This will also build the other required libraries: fltk, fltk_png, and fltk_z.
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10. Move all the .lib files from lib\fltk-1.4.4\out\build\x86-Release\lib\\\*.lib up to lib\\\*.lib.
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11. Copy the lib\fltk-1.4.4\\**FL** folder to a new include\\**FL** folder. Also copy lib\fltk-1.4.4\out\build\x86-Release\FL\fl_config.h into include\FL.
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10. Move all the .lib files from lib\fltk-1.4.5\out\build\x86-Release\lib\\\*.lib up to lib\\\*.lib.
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11. Copy the lib\fltk-1.4.5\\**FL** folder to a new include\\**FL** folder. Also copy lib\fltk-1.4.5\out\build\x86-Release\FL\fl_config.h into include\FL.
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12. Open ide\tilemap-studio.sln in Visual Studio 2019.
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13. If the Solution Configuration dropdown on the toolbar says Debug, set it to **Release**.
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14. Go to **Build → Build Solution** or press F7 to build the project. This will create bin\Release\\**tilemapstudio.exe**.
@@ -45,7 +45,7 @@ CMake (version 3.15 or later) is required for building FLTK 1.4.
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