Commit c2aa19e
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Work around Chrome webgl issue (#1295)
Github runners have been updated which also updated Chrome. There is a
regression in Chrome that causes the shaders used by Three.js to break
when running in environments without a GPU.
This issue will affect our users too interacting with astropi if they
also don't have a GPU although I'm not clear how common this would be.
We could investigate better handling errors from the webGL canvas.
Other reports of the issue:
https://github.com/orgs/community/discussions/185629
https://issues.chromium.org/issues/4761724211 parent 7f070fe commit c2aa19e
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