Commit 76ffdcb
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Assign proper ID to Splines when parsing a level
Unlike objects such as Cuboids, which use their index inside the level's
<object type> table as "id", a static incrementing counter was used to
assign an ID to each Spline. This appears to work fine but the current
implementation actually contains a fatal bug: the counter is never reset
when loading a new level! As a result, if more than one level is loaded
without restarting Replanetizer, all Spline IDs will be wrong.
The solution is fairly simple: follow the same logic as other objects
types and explicitly assign the proper ID to each Spline object.1 parent a398817 commit 76ffdcb
2 files changed
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