Question: Could ARCropolis mods be loaded from LayeredFS (romfs) instead of only sd:/ultimate?
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codeman4033
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I took a look through the source, and it appears that the mod root is centralized via paths::mods(), while writable data (logs, cache, config) is already stored separately. That made me wonder whether the mod content itself could be loaded from another source, such as LayeredFS, while leaving the writable directories on the SD card. |
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I've been looking into ways to make Smash mods easier to manage across tools and emulators, and I noticed that some ARCropolis-based mods (such as HDR) require files to be placed directly on the SD card under
sd:/ultimate/...rather than being entirely contained within a game'sromfs/exefspatch.Is there a technical reason ARCropolis mods need to be stored on the SD card instead of being loadable through LayeredFS?
Would it be feasible for ARCropolis to support loading mods from
romfs(or another location managed by LayeredFS), or would that conflict with how ARCropolis currently discovers, loads, or manages mods?I'm mainly trying to understand the reasoning behind the current design and whether this is something that could be supported without compromising existing functionality.
EDIT: To clarify, I'm specifically referring to mod content files, not configuration files or other SD card resources.
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