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CustomCameraVPlus.ini
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90 lines (68 loc) · 2.6 KB
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[3rdPersonView]
fov = 77.5
DynamicFov = 1
DynamicFovMin = 75
DynamicFovMax = 80
DynamicFovMaxAtSpeed = 80
# Determines the distance of the thrid person camera
# Higher values increase the distance, lower decrease it. Can be positive or negative number
distanceOffset = 0.0
# Determines the height of the thrid person camera
# Higher values increase the height, lower decrease it. Can be positive or negative number
heightOffset = 0.0
# Determines the angle between the car and the camera, in deggress (this value can be increased if you want to see 'more road')
# Higher values will place the camera higher and looking down (to the vehicle)
#
# Any values below 0.0 or above 20.0 will be clamped to the nearest valid number
cameraAngle = 3.5
lookLeftAngle = 90.0
lookRightAngle = 90.0
# Ammount of "Inertia Effects"
#
# 1.00 is default. Less than 1 will decrease sensibility. Higher than 1.00 increases it. Set to 0.00 to disable it completely
InertiaForce = 1.00
SmartHeading = 1
SmartHeadingIntensity = 1.0
[1stPersonView]
fov = 75.0
lookLeftAngle = 75.0
lookRightAngle = 80.0
# If enabled, camera will move forward/backguards based on inertia
#
# Set to 1 to enable, 0 to disable
InertiaEffects = 1
[general]
# Support Look left/right/behind from Manual Transmission mod by ikt (requires Manual Transmission 4.6.6 or newer)
#
# https://www.gta5-mods.com/scripts/manual-transmission-ikt
#
# Set to 1 to enable, 0 to disable
GetInputFromGearsAsi = 1
# Which camera will be used by default?
# Possible values (number):
# 0 => First Person Camera
# 1 => Third Person Camera "Smooth" (Legacy)
# 2 => Thrid Person Camera "Racing" (New)
#
# You can also switch camera while playing by pressing "V" (or other key mapped to switch cameras)
# Any values below 0 or above 2 will be clamped to the nearest valid number
DefaultCamera = 1
[input]
# Deadzone ammount (0 to 1) (when looking around/aiming). 0 means no deadzone, whereas 1 means full deadzone.
# Never should be set avobe 0.25
# It's recommended to set it to 0 as R* already applies deadzone
gamepadDeadzone = 0
# Is easing enabled? (when looking around/aiming). Easing makes aiming easier (smoother) and increases precision on small movements.
# 1 to enable, 0 to disable
gamepadEasing = 1
# Sensibility of look around/aim with gamepad
# 1 is default. Less than 1 will decrease sensibility. Higher than 1 increases it
gamepadSensibility = 1
# Sensibility of look around/aim with mouse
# 1 is default. Less than 1 will decrease sensibility. Higher than 1 increases it
mouseSensibility = 1
[keyMappings]
reloadSettingsKey = F10
toggleModKey = 1
lookLeftKey = B
lookRightKey = N