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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Reactive Drop 2024 Settings Layout (Audio)</title>
<link rel="stylesheet" href="interface-mockup-shared.css">
<style>
.audio-mixer {
left: calc(var(--yres) * 16);
height: calc(var(--yres) * 12);
width: calc(var(--yres) * 240);
}
.audio-mixer > div {
left: calc(var(--yres) * 100);
top: calc(var(--yres) * 1);
width: calc(var(--yres) * 139);
height: calc(var(--yres) * 10);
}
.audio-overall {
top: calc(var(--yres) * 40);
}
.audio-mixer-music-menus {
top: calc(var(--yres) * 60);
}
.audio-mixer-music-ingame {
top: calc(var(--yres) * 74);
}
.audio-mixer-voice-dialogue {
top: calc(var(--yres) * 94);
}
.audio-mixer-voice-players {
top: calc(var(--yres) * 108);
}
.audio-mixer-voice-aliens {
top: calc(var(--yres) * 122);
}
.audio-mixer-interface {
top: calc(var(--yres) * 142);
}
.audio-mixer-environment-ambient {
top: calc(var(--yres) * 162);
}
.audio-mixer-environment-physics {
top: calc(var(--yres) * 176);
}
.audio-mixer-combat-damage {
top: calc(var(--yres) * 196);
}
.audio-mixer-combat-weapons {
top: calc(var(--yres) * 210);
}
.audio-mixer-explosions {
top: calc(var(--yres) * 230);
}
.audio-mixer-other {
top: calc(var(--yres) * 250);
}
.audio-config {
left: calc(var(--yres) * 264);
height: calc(var(--yres) * 12);
width: calc(var(--yres) * 330);
}
.audio-config > div {
left: calc(var(--yres) * 150);
top: calc(var(--yres) * 1);
width: calc(var(--yres) * 179);
height: calc(var(--yres) * 10);
}
.audio-config-config {
top: calc(var(--yres) * 40);
}
.audio-config-quality {
top: calc(var(--yres) * 54);
}
.audio-config-captions {
top: calc(var(--yres) * 68);
}
.audio-config-captionlang {
top: calc(var(--yres) * 82);
}
.audio-config-dialogue {
top: calc(var(--yres) * 96);
}
.audio-config-lowhealth {
top: calc(var(--yres) * 110);
}
.audio-customize-music {
left: calc(var(--yres) * 264);
top: calc(var(--yres) * 130);
width: calc(var(--yres) * 330);
height: calc(var(--yres) * 10);
text-align: center;
}
.audio-config-voice-enable {
top: calc(var(--yres) * 150);
}
.audio-config-voice-icon {
top: calc(var(--yres) * 164);
}
.audio-config-voice-sensitivity {
top: calc(var(--yres) * 178);
}
.audio-config-voice-boost {
top: calc(var(--yres) * 192);
}
.audio-config-voice-test {
top: calc(var(--yres) * 206);
}
.audio-config-hit-enable {
top: calc(var(--yres) * 226);
}
.audio-config-hit-volume {
top: calc(var(--yres) * 240);
}
.audio-config-kill-enable {
top: calc(var(--yres) * 260);
}
.audio-config-kill-volume {
top: calc(var(--yres) * 274);
}
</style>
</head>
<body>
<div class="top-bar">
<a href="interface-mockup-settings-controls.html"><div class="settings-button" title="Settings button (gear icon)">Sett</div></a>
<a href="interface-redesign.html"><div class="quit-button" title="Quit button (power icon)">Quit</div></a>
<a href="interface-mockup-mainmenu.html"><div class="top-bar-logo">AS:RD Logo</div></a>
<a href="interface-mockup-loadout.html"><div class="loadout-button">Loadout</div></a>
<a href="interface-mockup-inventory.html"><div class="inventory-button">Inventory</div></a>
<a href="interface-mockup-recordings.html"><div class="recordings-button">Recordings</div></a>
<a href="interface-mockup-swarmopedia.html"><div class="swarmopedia-button">Swarmopedia</div></a>
<a href="interface-mockup-contracts.html"><div class="contracts-button">Contracts</div></a>
<a href="interface-mockup-workshop.html"><div class="workshop-button">Workshop</div></a>
</div>
<div class="settings-wrapper">
<a href="interface-mockup-settings-controls.html"><div class="settings-tab settings-tab-controls">Controls</div></a>
<a href="interface-mockup-settings-options.html"><div class="settings-tab settings-tab-options">Options</div></a>
<a href="interface-mockup-settings-audio.html"><div class="settings-tab settings-tab-audio">Audio</div></a>
<a href="interface-mockup-settings-video.html"><div class="settings-tab settings-tab-video">Video</div></a>
<a href="interface-mockup-settings-about.html"><div class="settings-tab settings-tab-about">About</div></a>
<!--
volume
rd_mixer_volume_music_menus
rd_mixer_volume_music_ingame
rd_mixer_volume_voice_dialogue
rd_mixer_volume_voice_players
rd_mixer_volume_voice_aliens
rd_mixer_volume_interface
rd_mixer_volume_environment_ambient
rd_mixer_volume_environment_physics
rd_mixer_volume_combat_damage
rd_mixer_volume_combat_weapons
rd_mixer_volume_explosions
rd_mixer_volume_other
-->
<div class="audio-mixer audio-overall">Game Volume <div><input type="range"></div></div>
<div class="audio-mixer audio-mixer-music-menus">Music (Menus) <div><input type="range"></div></div>
<div class="audio-mixer audio-mixer-music-ingame">Music (In-Game) <div><input type="range"></div></div>
<div class="audio-mixer audio-mixer-voice-dialogue">Story Dialogue <div><input type="range"></div></div>
<div class="audio-mixer audio-mixer-voice-players">Voice Chat <div><input type="range"></div></div>
<div class="audio-mixer audio-mixer-voice-aliens">Alien Voices <div><input type="range"></div></div>
<div class="audio-mixer audio-mixer-interface">Menus <div><input type="range"></div></div>
<div class="audio-mixer audio-mixer-environment-ambient">Environment <div><input type="range"></div></div>
<div class="audio-mixer audio-mixer-environment-physics">Impacts <div><input type="range"></div></div>
<div class="audio-mixer audio-mixer-combat-damage">Damage <div><input type="range"></div></div>
<div class="audio-mixer audio-mixer-combat-weapons">Weapons <div><input type="range"></div></div>
<div class="audio-mixer audio-mixer-explosions">Explosions <div><input type="range"></div></div>
<div class="audio-mixer audio-mixer-other">Other Sounds <div><input type="range"></div></div>
<!--
snd_surround_speakers / dsp_enhance_stereo
snd_pitch_quality / dsp_slow_cpu / dsp_enhance_stereo
closecaption / cc_subtitles
rd_skip_all_dialogue
rd_hearbeat
-->
<div class="audio-config audio-config-config">Speaker Configuration <div>2 Speakers</div></div>
<div class="audio-config audio-config-quality">Sound Quality <div>High</div></div>
<div class="audio-config audio-config-captions">Captioning <div>Full Captions</div></div>
<div class="audio-config audio-config-captionlang">Caption Language <div>Same as Text</div></div>
<div class="audio-config audio-config-dialogue">Story Dialogue <div>Enabled</div></div>
<div class="audio-config audio-config-lowhealth">Low Health Sound <div>Enabled</div></div>
<div class="audio-customize-music">Customize Combat Music</div>
<!--
voice_modenable / voice_enable / voice_vox
asw_voice_side_icon
[voice sensitivity]
[set voice receive volume to 100% as we use the mixer now]
voice_mixer_boost
[test microphone]
[customize combat music]
-->
<div class="audio-config audio-config-voice-enable">Voice Chat <div>Push to Talk</div></div>
<div class="audio-config audio-config-voice-icon">Icon Position <div>Near Character</div></div>
<div class="audio-config audio-config-voice-sensitivity">Voice Sensitivity <div><input type="range" disabled></div></div>
<div class="audio-config audio-config-voice-boost">Boost Microphone Gain <div>Enabled</div></div>
<div class="audio-config audio-config-voice-test">Test Microphone <div><progress value="0"></progress></div></div>
<!--
tf_dingalingaling / tf_dingalingaling_effect
tf_dingaling_volume
-->
<div class="audio-config audio-config-hit-enable">Sound on Hit <div>Disabled</div></div>
<div class="audio-config audio-config-hit-volume">Hit Sound Volume <div><input type="range" disabled></div></div>
<!--
tf_dingalingaling_lasthit / tf_dingalingaling_last_effect
tf_dingaling_lasthit_volume
-->
<div class="audio-config audio-config-kill-enable">Sound on Kill <div>Disabled</div></div>
<div class="audio-config audio-config-kill-volume">Kill Sound Volume <div><input type="range" disabled></div></div>
</div>
</body>
</html>