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Copy pathasw_arena.cpp
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306 lines (266 loc) · 8.69 KB
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#include "cbase.h"
#include "asw_spawn_manager.h"
#include "asw_arena.h"
#include "asw_gamerules.h"
#include "asw_game_resource.h"
#include "asw_marine_resource.h"
#include "asw_marine.h"
#include "asw_weapon.h"
#include "ai_network.h"
#include "ai_networkmanager.h"
#include "info_player_start.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
ConVar asw_arena( "asw_arena", "0", FCVAR_CHEAT, "Will spawn waves of enemies (requires appropriate test map)" );
ConVar asw_arena_quantity_scale( "asw_arena_quantity_scale", "1.0", FCVAR_CHEAT, "Scales number of aliens spawned in arena mode" );
ConVar asw_arena_shuffle_walls( "asw_arena_shuffle_walls", "3", FCVAR_CHEAT, "Shuffle walls after how many waves?" );
ConVar asw_arena_wall_density_min( "asw_arena_wall_density_min", "0.0", FCVAR_CHEAT, "Max density of random wall brushes in arena mode" );
ConVar asw_arena_wall_density_max( "asw_arena_wall_density_max", "0.7", FCVAR_CHEAT, "Max density of random wall brushes in arena mode" );
ConVar asw_arena_waves_per_difficulty( "asw_arena_waves_per_difficulty", "3", FCVAR_CHEAT, "How many waves before difficulty ramps up" );
CASW_Arena g_ASWArena;
CASW_Arena* ASWArena() { return &g_ASWArena; }
CASW_Arena::CASW_Arena( void ) : CAutoGameSystemPerFrame( "CASW_Arena" )
{
InitArenaAlienTypes();
}
CASW_Arena::~CASW_Arena()
{
}
bool CASW_Arena::Init()
{
m_ArenaRestTimer.Invalidate();
m_ArenaCheckTimer.Invalidate();
m_ArenaShuffleWallsTimer.Invalidate();
m_bStartedArenaMode = false;
m_iArenaWave = 0;
return true;
}
void CASW_Arena::Shutdown()
{
}
void CASW_Arena::LevelInitPreEntity()
{
asw_arena.SetValue( Q_strnicmp( STRING(gpGlobals->mapname), "aiarena", 7 ) ? "0" : "1" );
Init();
}
void CASW_Arena::FrameUpdatePostEntityThink()
{
// only think when we're in-game
if ( !ASWGameRules() || ASWGameRules()->GetGameState() != ASW_GS_INGAME )
return;
if ( asw_arena.GetBool() )
{
UpdateArena();
}
}
void CASW_Arena::InitArenaAlienTypes()
{
m_ArenaAliens.PurgeAndDeleteElements();
m_ArenaAliens.AddToTail( new CASW_ArenaAlien( "asw_drone", 5, 10 ) );
m_ArenaAliens.AddToTail( new CASW_ArenaAlien( "asw_drone_jumper", 5, 10 ) );
m_ArenaAliens.AddToTail( new CASW_ArenaAlien( "asw_shieldbug", 1, 3 ) );
m_ArenaAliens.AddToTail( new CASW_ArenaAlien( "asw_mortarbug", 1, 5 ) );
m_ArenaAliens.AddToTail( new CASW_ArenaAlien( "asw_parasite", 1, 5 ) );
m_ArenaAliens.AddToTail( new CASW_ArenaAlien( "asw_harvester", 1, 6 ) );
m_ArenaAliens.AddToTail( new CASW_ArenaAlien( "asw_buzzer", 3, 6 ) );
}
void CASW_Arena::UpdateArena()
{
// has arena mode just been turned on?
if ( !m_bStartedArenaMode )
{
m_bStartedArenaMode = true;
m_ArenaRestTimer.Start( 3.0f );
}
if ( m_ArenaShuffleWallsTimer.HasStarted() && m_ArenaShuffleWallsTimer.IsElapsed() )
{
TeleportPlayersToSpawn();
ShuffleArenaWalls();
m_ArenaShuffleWallsTimer.Invalidate();
m_ArenaRestTimer.Start( 2.5f );
}
if ( m_ArenaRestTimer.HasStarted() && m_ArenaRestTimer.IsElapsed() )
{
SpawnArenaWave();
m_ArenaRestTimer.Invalidate();
}
if ( m_ArenaCheckTimer.HasStarted() && m_ArenaCheckTimer.IsElapsed() )
{
// count live aliens
CBaseEntity* pEntity = NULL;
int iAliens = 0;
while ((pEntity = gEntList.NextEnt( pEntity )) != NULL)
{
if ( pEntity && pEntity->IsNPC() && pEntity->Classify() != CLASS_ASW_MARINE && pEntity->GetHealth() > 0 )
iAliens++;
}
if ( iAliens <= 0 && !m_ArenaRestTimer.HasStarted() && !m_ArenaShuffleWallsTimer.HasStarted() )
{
RefillMarineAmmo();
if ( asw_arena_shuffle_walls.GetInt() > 0 && ( m_iArenaWave % asw_arena_shuffle_walls.GetInt() ) == 0 && ( m_iArenaWave != 0 ) )
{
UTIL_CenterPrintAll( UTIL_VarArgs("Wave %d clear!\nThe arena is changing...", m_iArenaWave ) );
m_ArenaShuffleWallsTimer.Start( 5.0f );
}
else
{
UTIL_CenterPrintAll( UTIL_VarArgs("Wave %d clear!", m_iArenaWave ) );
m_ArenaRestTimer.Start( RandomFloat( 8, 12 ) );
}
m_ArenaCheckTimer.Invalidate();
}
}
}
void CASW_Arena::RefillMarineAmmo()
{
CASW_Game_Resource *pGameResource = ASWGameResource();
for (int i=0;i<pGameResource->GetMaxMarineResources();i++)
{
if (pGameResource->GetMarineResource(i) != NULL && pGameResource->GetMarineResource(i)->GetMarineEntity())
{
CASW_Marine *pMarine = pGameResource->GetMarineResource(i)->GetMarineEntity();
for (int k=0;k<ASW_MAX_MARINE_WEAPONS;k++)
{
CASW_Weapon *pWeapon = pMarine->GetASWWeapon(k);
if (!pWeapon)
continue;
// refill bullets in the gun
pWeapon->m_iClip1 = pWeapon->GetMaxClip1();
pWeapon->m_iClip2 = pWeapon->GetMaxClip2();
// give the marine a load of ammo of that type
pMarine->GiveAmmo(10000, pWeapon->GetPrimaryAmmoType());
pMarine->GiveAmmo(10000, pWeapon->GetSecondaryAmmoType());
}
}
}
}
void CASW_Arena::SpawnArenaWave()
{
if ( !ASWSpawnManager() )
return;
if ( ASWGameRules() )
{
ASWGameRules()->BroadcastSound( "Spawner.Horde" );
}
// find the 4 corridor spawn points
CUtlVector<CBaseEntity*> arenaSpawns[4];
int arenaSpawnsUsed[4];
memset( arenaSpawnsUsed, 0, sizeof( arenaSpawnsUsed ) );
CBaseEntity* pEntity = NULL;
while ((pEntity = gEntList.FindEntityByClassname( pEntity, "info_target" )) != NULL)
{
if ( !stricmp( STRING( pEntity->GetEntityName() ), "Spawn_Front" ) )
{
arenaSpawns[0].AddToTail( pEntity );
}
else if ( !stricmp( STRING( pEntity->GetEntityName() ), "Spawn_Right" ) )
{
arenaSpawns[1].AddToTail( pEntity );
}
else if ( !stricmp( STRING( pEntity->GetEntityName() ), "Spawn_Below" ) )
{
arenaSpawns[2].AddToTail( pEntity );
}
else if ( !stricmp( STRING( pEntity->GetEntityName() ), "Spawn_Left" ) )
{
arenaSpawns[3].AddToTail( pEntity );
}
}
Msg( "Found arena spawns: N:%d E:%d S:%d W:%d\n", arenaSpawns[0].Count(), arenaSpawns[1].Count(), arenaSpawns[2].Count(), arenaSpawns[3].Count() );
// decide how many alien types we're going to spawn
int iAlienTypes = 2;
float fRandom = RandomFloat();
if ( fRandom < 0.1f )
{
iAlienTypes = 4;
}
else if ( fRandom < 0.30f )
{
iAlienTypes = 3;
}
for ( int i=0 ; i<iAlienTypes; i++ )
{
// decide on a direction
int iDirection = RandomInt( 0, 3 );
// decide on an alien type
int iAlienType = RandomInt( 0, m_ArenaAliens.Count() - 1 );
int iQuantity = asw_arena_quantity_scale.GetFloat() * RandomInt( m_ArenaAliens[iAlienType]->m_iQuantityMin, m_ArenaAliens[iAlienType]->m_iQuantityMax );
int iArenaLevel = m_iArenaWave / asw_arena_waves_per_difficulty.GetInt();
iQuantity += iArenaLevel;
for ( int k=0 ; k < iQuantity ; k++ )
{
if ( arenaSpawnsUsed[iDirection] < arenaSpawns[iDirection].Count() )
{
CBaseEntity *pSpawnPoint = arenaSpawns[iDirection][arenaSpawnsUsed[iDirection]];
if ( !pSpawnPoint )
continue;
if ( ASWSpawnManager()->SpawnAlienAt( &m_ArenaAliens[iAlienType]->m_SpawnNPC, pSpawnPoint->GetAbsOrigin(), pSpawnPoint->GetAbsAngles() ) )
{
arenaSpawnsUsed[iDirection]++;
}
}
}
}
m_iArenaWave++;
}
void CASW_Arena::TeleportPlayersToSpawn()
{
if ( !ASWGameRules() )
return;
CBaseStart *pSpot = NULL;
CASW_Game_Resource *pGameResource = ASWGameResource();
for (int i=0;i<pGameResource->GetMaxMarineResources();i++)
{
if (pGameResource->GetMarineResource(i) != NULL && pGameResource->GetMarineResource(i)->GetMarineEntity())
{
CASW_Marine *pMarine = pGameResource->GetMarineResource(i)->GetMarineEntity();
if ( pMarine->GetHealth() > 0 )
{
pSpot = ASWGameRules()->GetMarineSpawnPointDM( pSpot );
if ( pSpot )
{
pMarine->Teleport( &pSpot->GetAbsOrigin(), &pSpot->GetAbsAngles(), &vec3_origin );
}
}
}
}
}
void CASW_Arena::ShuffleArenaWalls()
{
CUtlVector<CBaseEntity*> walls;
CBaseEntity* pEntity = NULL;
while ((pEntity = gEntList.FindEntityByClassname( pEntity, "func_brush" )) != NULL)
{
walls.AddToTail(pEntity);
}
// decide on level density
float flDensity = RandomFloat( asw_arena_wall_density_min.GetFloat(), asw_arena_wall_density_max.GetFloat() );
// turn on and off blocks
variant_t emptyVariant;
for (int i=0;i<walls.Count();i++)
{
if ( RandomFloat() < flDensity )
{
walls[i]->AcceptInput( "Enable", NULL, NULL, emptyVariant, 0 );
}
else
{
walls[i]->AcceptInput( "Disable", NULL, NULL, emptyVariant, 0 );
}
walls[i]->AddFlag( FL_WORLDBRUSH );
walls[i]->SetMoveType( MOVETYPE_NONE );
}
g_pAINetworkManager->BuildNetworkGraph();
}
void CASW_Arena::Event_AlienKilled( CBaseEntity *pAlien, const CTakeDamageInfo &info )
{
if ( asw_arena.GetBool() )
{
m_ArenaCheckTimer.Start( 2.0f );
}
}
void asw_arena_wave_f( const CCommand& args )
{
ASWArena()->SpawnArenaWave();
}
static ConCommand asw_arena_wave("asw_arena_wave", asw_arena_wave_f, "Creates a wave of aliens on the arena test map", FCVAR_GAMEDLL | FCVAR_CHEAT);