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Merge pull request #1068 from anf3is/fix/deagle-reload
Bulldog prevent endless reload when holding attack before reloading
2 parents 21b8e9e + 32a098f commit 2ded347

1 file changed

Lines changed: 1 addition & 1 deletion

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src/game/shared/swarm/asw_weapon_deagle_shared.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -70,7 +70,7 @@ void CASW_Weapon_DEagle::ItemPostFrame()
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{
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CBasePlayer *pOwner = GetCommander();
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if ( !m_bCanShoot && pOwner && !( pOwner->m_afButtonReleased & IN_ATTACK ) && ( pOwner->m_nButtons & IN_ATTACK ) )
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if ( !m_bInReload && !m_bCanShoot && pOwner && !( pOwner->m_afButtonReleased & IN_ATTACK ) && ( pOwner->m_nButtons & IN_ATTACK ) )
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{
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// pretend we're still on cooldown so we don't run the weapon_fire event
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m_flNextPrimaryAttack = MAX( gpGlobals->curtime + TICK_INTERVAL, m_flNextPrimaryAttack );

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