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Copy file name to clipboardExpand all lines: reactivedrop/fgd/swarm.fgd
+2-1Lines changed: 2 additions & 1 deletion
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@@ -3210,7 +3210,7 @@
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soundopenoverride(sound) : "Fully Open Sound" : : "Sound played when the door has finished opening."
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soundcloseoverride(sound) : "Fully Closed Sound" : "ASW_Door.Door2StopClose" : "Sound played when the door has finished closing."
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soundmoveoverride(sound) : "Moving Sound" : "ASW_Door.Door2Open" : "Sound played when the door starts to move."
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returndelay(integer) : "Delay Before close (-1 stay open)" : 5 : "Amount of time, in seconds, after the door has opened before it closes. If the value is set to -1, the door never closes itself."
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returndelay(integer) : "Delay Before Close (-1 stay open)" : 5 : "Amount of time, in seconds, after the door has opened before it closes. If the value is set to -1, the door never closes itself."
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dmg(integer) : "Damage Inflicted When Blocked" : 0 : "Amount of damage done to entities that block the movement of this door, per frame."
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//soundlockedoverride(sound) : "Locked Sound" : : "Sound played when the player tries to open the door, and fails because it's locked."
@@ -3304,6 +3304,7 @@
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output OnDestroyed(void) : "Fired when the door is knocked down."
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// Inputs
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input DelayBeforeClose(float) : "Amount of time, in seconds, after the door has opened before it closes. If the value is set to -1, the door never closes itself."
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input Open(void) : "Open the door, if it is not fully open."
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input OpenAwayFrom(string) : "Open the door away from the specified entity."
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input Close(void) : "Close the door, if it is not fully closed."
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