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std::vector<bool> g_bShouldTracePlayer = std::vector<bool>(MAX_PLAYERS, false); // whether we have a trace position for this player
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constfloat TRACE_FADE_TIME = 60.0f; // how long to keep the trace positions for
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float TRACE_FADE_TIME = 60.0f; // how long to keep the trace positions for
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ConVar cl_trace_player_max_targets("cl_trace_player_max_targets", "3", FCVAR_ARCHIVE | FCVAR_CLIENTDLL, "Maximum number of players to trace positions for in the client.", true, 1.0f, true, 7.0f);
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ConVar cl_trace_player_opacity("cl_trace_player_opacity", "0.5", FCVAR_ARCHIVE | FCVAR_CLIENTDLL, "Opacity of the player trace positions in the client. 0.0 means fully transparent, 1.0 means fully opaque.", true, 0.0f, true, 1.0f);
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