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Fix #1027 Movement is slow and clunky on gravel textures
Materials that use a value `$surfaceprop gravel` make the marine movement slow and clunky, which feels bad especially when player plays on a server and has 70+ ping. This happens because **gravel** surface is set to have `"friction" "0.4"` instead of standard `0.8` in `reactivedrop/scripts/surfaceproperties.txt` As I remember this was an issue in `rd-area9800PP2` map ending but was fixed at some point. Now this is an issue in maps that use `blend_grass_gravel_01_lowdensity.vmt` and similar materials. Specifically the **Dark Carnival** campaign on workshop and the upcoming **Swamp Fever** campaign workshop port. `blend_grass_gravel_01_lowdensity.vmt`, and similar materials, are shipped with RD so we can either change them to not use `$surfaceprop gravel` or we can change gravel to have standard friction `0.8`. I'm suggesting the 2nd option. Note: see the comment of original Alien Swarm developers in `surfaceproperties.txt` 😺: ``` // asw no sliding, feels horrible // "friction" "0.35" ```
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reactivedrop/scripts/surfaceproperties.txt

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@@ -562,7 +562,8 @@
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"gravel"
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{
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"base" "rock"
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"friction" "0.4"
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// asrd no sliding, feels horrible
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// "friction" "0.4"
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"stepleft" "Gravel.StepLeft"
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"stepright""Gravel.StepRight"
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}

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