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Remove old fix for laser sight breaking animation after fast reload
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src/game/shared/swarm/asw_weapon_shared.cpp

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Original file line numberDiff line numberDiff line change
@@ -181,7 +181,6 @@ void CASW_Weapon::ItemBusyFrame( void )
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pMarine->DoAnimationEvent( PLAYERANIMEVENT_RELOAD_SUCCEED );
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DispatchParticleEffect( "fast_reload", PATTACH_POINT_FOLLOW, this, "muzzle" );
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pMarine->m_flPreventLaserSightTime = gpGlobals->curtime + 2.5f;
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#ifdef GAME_DLL
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pMarine->m_nFastReloadsInARow++;

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