Skip to content

Commit dd23db8

Browse files
committed
polishing
1 parent 698aeb9 commit dd23db8

13 files changed

Lines changed: 23 additions & 23 deletions

src/game/server/hl2/grenade_spit.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -71,7 +71,7 @@ void CGrenadeSpit::Spawn( void )
7171
SetFriction( 0.8f );
7272

7373
SetCollisionGroup( ASW_COLLISION_GROUP_NPC_GRENADES );
74-
CFunc_ASW_Fade::DisableCollisionsWithGrenade( this );
74+
CFunc_ASW_Fade::ApplyGrenadeCollisionRules( this );
7575

7676
AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
7777

src/game/server/hl2/npc_zombine.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -379,7 +379,7 @@ void CNPC_Zombine::DropGrenade( Vector vDir )
379379
m_hGrenade->SetMoveType( MOVETYPE_VPHYSICS );
380380
m_hGrenade->SetSolid( SOLID_VPHYSICS );
381381
m_hGrenade->SetCollisionGroup( ASW_COLLISION_GROUP_GRENADES );
382-
CFunc_ASW_Fade::DisableCollisionsWithGrenade( m_hGrenade );
382+
CFunc_ASW_Fade::ApplyGrenadeCollisionRules( m_hGrenade );
383383

384384
m_hGrenade->CreateVPhysics();
385385
}

src/game/server/swarm/asw_flare_projectile.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -162,7 +162,7 @@ void CASW_Flare_Projectile::Spawn( void )
162162
AddFlag( FL_OBJECT );
163163

164164
SetCollisionGroup( ASW_COLLISION_GROUP_GRENADES );
165-
CFunc_ASW_Fade::DisableCollisionsWithGrenade( this );
165+
CFunc_ASW_Fade::ApplyGrenadeCollisionRules( this );
166166

167167
// Tumble in air
168168
QAngle vecAngVelocity( 0, random->RandomFloat ( -100, -500 ), 0 );

src/game/server/swarm/asw_gas_grenade_projectile.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -104,7 +104,7 @@ void CASW_Gas_Grenade_Projectile::Spawn( void )
104104

105105
SetCollisionGroup( ASW_COLLISION_GROUP_IGNORE_NPCS );
106106

107-
CFunc_ASW_Fade::DisableCollisionsWithGrenade( this );
107+
CFunc_ASW_Fade::ApplyGrenadeCollisionRules( this );
108108

109109
// Tumble in air
110110
QAngle vecAngVelocity( 0, random->RandomFloat ( -100, -500 ), 0 );

src/game/server/swarm/asw_grenade_cluster.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -100,7 +100,7 @@ void CASW_Grenade_Cluster::Spawn( void )
100100
SetFriction( asw_vindicator_grenade_friction.GetFloat() );
101101
SetElasticity( asw_vindicator_grenade_elasticity.GetFloat() );
102102
SetCollisionGroup( ASW_COLLISION_GROUP_GRENADES );
103-
CFunc_ASW_Fade::DisableCollisionsWithGrenade( this );
103+
CFunc_ASW_Fade::ApplyGrenadeCollisionRules( this );
104104

105105
SetTouch( &CASW_Grenade_Cluster::VGrenadeTouch );
106106

src/game/server/swarm/asw_grenade_vindicator.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -95,7 +95,7 @@ void CASW_Grenade_Vindicator::Spawn( void )
9595
SetFriction( asw_vindicator_grenade_friction.GetFloat() );
9696
SetElasticity( asw_vindicator_grenade_elasticity.GetFloat() );
9797
SetCollisionGroup( ASW_COLLISION_GROUP_GRENADES );
98-
CFunc_ASW_Fade::DisableCollisionsWithGrenade( this );
98+
CFunc_ASW_Fade::ApplyGrenadeCollisionRules( this );
9999
//CreateVPhysics();
100100

101101
SetTouch( &CASW_Grenade_Vindicator::VGrenadeTouch );

src/game/server/swarm/asw_laser_mine.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -82,7 +82,7 @@ void CASW_Laser_Mine::Spawn( void )
8282

8383
AddEffects( EF_NOSHADOW | EF_NORECEIVESHADOW );
8484
SetCollisionGroup( ASW_COLLISION_GROUP_GRENADES );
85-
CFunc_ASW_Fade::DisableCollisionsWithGrenade( this );
85+
CFunc_ASW_Fade::ApplyGrenadeCollisionRules( this );
8686

8787
SetThink( &CASW_Laser_Mine::LaserThink );
8888
SetNextThink( gpGlobals->curtime + 0.1f );

src/game/server/swarm/asw_marine.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -890,7 +890,7 @@ void CASW_Marine::Spawn( void )
890890

891891
UTIL_SetSize( this, GetHullMins(), GetHullMaxs() );
892892

893-
CFunc_ASW_Fade::DisableCollisionsWithMarine( this );
893+
CFunc_ASW_Fade::ApplyMarineCollisionRules( this );
894894
}
895895

896896
unsigned int CASW_Marine::PhysicsSolidMaskForEntity( void ) const

src/game/server/swarm/asw_mine.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -56,7 +56,7 @@ void CASW_Mine::Spawn( void )
5656
SetSolid( SOLID_BBOX );
5757
AddSolidFlags( FSOLID_TRIGGER );
5858
SetCollisionGroup( ASW_COLLISION_GROUP_GRENADES );
59-
CFunc_ASW_Fade::DisableCollisionsWithGrenade( this );
59+
CFunc_ASW_Fade::ApplyGrenadeCollisionRules( this );
6060
SetMoveType( MOVETYPE_FLYGRAVITY );
6161
m_takedamage = DAMAGE_NO;
6262
m_bPrimed = false;

src/game/server/swarm/asw_rocket.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -103,7 +103,7 @@ void CASW_Rocket::Spawn( void )
103103
SetTouch( &CASW_Rocket::MissileTouch );
104104

105105
SetCollisionGroup( ASW_COLLISION_GROUP_PLAYER_MISSILE );
106-
CFunc_ASW_Fade::DisableCollisionsWithGrenade( this );
106+
CFunc_ASW_Fade::ApplyGrenadeCollisionRules( this );
107107
SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE );
108108
SetThink( &CASW_Rocket::IgniteThink );
109109

0 commit comments

Comments
 (0)