You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
ConVar rd_marine_gib_lifetime( "rd_marine_gib_lifetime", "36000.0", FCVAR_NONE, "number of seconds before marine gibs fade" );
81
81
ConVar rd_marine_gib_lifetime_dm( "rd_marine_gib_lifetime_dm", "15.0", FCVAR_NONE, "number of seconds before marine gibs fade in deathmatch mode" );
82
82
ConVar rd_marine_gib_spin( "rd_marine_gib_spin", "500", FCVAR_NONE, "how much do marine gibs spin?" );
83
-
ConVar rd_client_marine_backpacks( "rd_client_marine_backpacks", "0", FCVAR_NONE, "Show marine's un-equipped weapon on their back." );
84
-
ConVar rd_server_marine_backpacks( "rd_server_marine_backpacks", "0", FCVAR_REPLICATED | FCVAR_CHEAT, "Attach unactive weapon model to marine's back" );
83
+
ConVar rd_client_marine_backpacks( "rd_client_marine_backpacks", "-1", FCVAR_NONE, "Show marine's un-equipped weapon on their back (0 = disabled, 1 = enabled, -1 = let the server pick)" );
84
+
ConVar rd_server_marine_backpacks( "rd_server_marine_backpacks", "0", FCVAR_REPLICATED, "Attach unactive weapon model to marine's back" );
85
85
ConVar rd_projected_texture_min_z( "rd_projected_texture_min_z", "-64", FCVAR_REPLICATED | FCVAR_CHEAT, "Projected textures that do not reach at least as high as this distance from the current marine's feet are considered non-visible." );
0 commit comments