UI/UX improvements#910
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1. Add a client side vscript function void ForceSync() to CRD_VGui_VScript. This function discards all client predictions and force syncing with server. 2. Update traitors challenge to prevent frequently spawning vgui entities for data syncing.
1. rename cl_add_index_to_name to rd_add_index_to_name 2. make the cvar working both server and client side 3. safely trim utf8 strings
1. As described. Currently vgui/swarm/Emotes/EmoteExclaim is used. 2. Replace TakeDamage() with Die() to fix marines sometimes ignoring TakeDamage() issue 3. Fix minor issues when debuging with bots
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Will edit wiki after being merged I don't know how to side load textures for debugging. Therefore those textures might be broken. |
…prevent fps drops on the client. It is observed that, when there were 10+ players in a lobby, some players placed too many beacons within a very short period of time intentionally to make other players (who have low performance PCs) to have very low fps, great lag and even crash their game.
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could you move the 3 functions related to UTF strings into a utils header and include that header (if its not already included) instead of having 3 copies of the functions? |
tried to put them into util header. They can't pass build process. Very strange. Don't know why. I found They best fit into strtools.h. However if i put them there, |
…ested by jhh8. These 3 functions best fit into strtools.h. However, if they are put them there, we will get build errors.
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Ok. Now put utf8 functions into util_shared.h |
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I'm going to delete the png files after merging this so they aren't included as loose files in the game depot. |
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