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6 changes: 3 additions & 3 deletions src/game/client/swarm/c_asw_marine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -80,8 +80,8 @@ ConVar rd_marine_explodes_into_gibs("rd_marine_explodes_into_gibs", "1", FCVAR_A
ConVar rd_marine_gib_lifetime( "rd_marine_gib_lifetime", "36000.0", FCVAR_NONE, "number of seconds before marine gibs fade" );
ConVar rd_marine_gib_lifetime_dm( "rd_marine_gib_lifetime_dm", "15.0", FCVAR_NONE, "number of seconds before marine gibs fade in deathmatch mode" );
ConVar rd_marine_gib_spin( "rd_marine_gib_spin", "500", FCVAR_NONE, "how much do marine gibs spin?" );
ConVar rd_client_marine_backpacks( "rd_client_marine_backpacks", "0", FCVAR_NONE, "Show marine's un-equipped weapon on their back." );
ConVar rd_server_marine_backpacks( "rd_server_marine_backpacks", "0", FCVAR_REPLICATED | FCVAR_CHEAT, "Attach unactive weapon model to marine's back" );
ConVar rd_client_marine_backpacks( "rd_client_marine_backpacks", "-1", FCVAR_NONE, "Show marine's un-equipped weapon on their back (0 = disabled, 1 = enabled, -1 = let the server pick)" );
ConVar rd_server_marine_backpacks( "rd_server_marine_backpacks", "0", FCVAR_REPLICATED, "Attach unactive weapon model to marine's back" );
ConVar rd_projected_texture_min_z( "rd_projected_texture_min_z", "-64", FCVAR_REPLICATED | FCVAR_CHEAT, "Projected textures that do not reach at least as high as this distance from the current marine's feet are considered non-visible." );

extern ConVar asw_DebugAutoAim;
Expand Down Expand Up @@ -2450,7 +2450,7 @@ void C_ASW_Marine::CreateShoulderCone()

void C_ASW_Marine::CreateBackpack( C_ASW_Weapon *pWeapon )
{
if ( !rd_client_marine_backpacks.GetBool() && !rd_server_marine_backpacks.GetBool() )
if ( rd_client_marine_backpacks.GetInt() == 0 || (rd_client_marine_backpacks.GetInt() == -1 && !rd_server_marine_backpacks.GetBool()) )
{
RemoveBackpack();
return;
Expand Down
2 changes: 1 addition & 1 deletion src/game/server/swarm/asw_marine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -117,7 +117,7 @@ extern ConVar rd_burning_interval;
extern ConVar rd_burning_marine_damage;
ConVar rd_marine_ff_fist_scale( "rd_marine_ff_fist_scale", "1", FCVAR_CHEAT, "Scale CLUB type damage done to marines (requires rd_ff_marine_fist)" );

ConVar rd_server_marine_backpacks("rd_server_marine_backpacks", "0", FCVAR_REPLICATED | FCVAR_CHEAT, "Attach unactive weapon model to marine's back");
ConVar rd_server_marine_backpacks("rd_server_marine_backpacks", "0", FCVAR_REPLICATED, "Attach unactive weapon model to marine's back");

ConVar rda_marine_strafe_allow_air("rda_marine_strafe_allow_air", "0", FCVAR_CHEAT, "If set to 1 marine able to strafe jump once in the air");
ConVar rda_marine_strafe_push_hor_velocity("rda_marine_strafe_push_hor_velocity", "520", FCVAR_CHEAT, "Horizontal velocity for strafe push");
Expand Down