added seal icon to radial menu "request seal" item#953
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hpdodger
commented
Sep 1, 2025
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Using the same texture as the welding icon is a little bit confusing. I think a new texture for the emote would be a better choice. |
| GetMarineSpeech()->Chatter( CHATTER_THANKS ); | ||
| break; | ||
| case 15: | ||
| // just request seal |
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CHATTER_REQUEST_SEAL_DOOR can be used here. Otherwise it will just be silence?
asked AstroCatNip for help to create welder emote |
2. added requesting seal speech
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We can't use AI-generated content. |
| CPanelAnimationVarAliasType( int, m_nSentryDnTexture, "SentryDnTexture", "vgui/swarm/ClassIcons/SentryDismantle", "textureid" ); | ||
| CPanelAnimationVarAliasType( int, m_nHackTexture, "HackTexture", "vgui/swarm/ClassIcons/HackIcon", "textureid" ); | ||
| CPanelAnimationVarAliasType( int, m_nWeldTexture, "WeldTexture", "vgui/swarm/ClassIcons/WeldIcon", "textureid" ); | ||
| CPanelAnimationVarAliasType(int, m_nWeldTexture, "WeldTexture", "vgui/swarm/Emotes/EmoteWelder", "textureid"); |
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I assume this change also changes that icon for when the actual welding happens. To fix this issue you need to create a new texture variable instead of using m_nWeldTexture
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thank you for patience, struggling with unfamiliar stack |
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Looks good from quick code review side. I didn't test it in-game. If @hpdodger tested it and it works fine then I think it can be merged.
I assume with the current approach we're limited to 16 emotes max, so this will be the last one available. |
The number can be increased up to 32, but until we're using all the bits, there's no point in doing so. Plus, today's hotfix freed up all the traitor mode emote slots. |
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@BenLubar Do you plan to merge this one for next update? |

