You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+13-6Lines changed: 13 additions & 6 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -4,7 +4,7 @@ Parsec CouchLink lets a remote Parsec player use a real retro console as player
4
4
5
5
The Windows host reads the Parsec virtual Xbox controller, sends the button state over Wi-Fi, and a Raspberry Pi Pico 2 W or Pico W presents that input as a USB controller to a console adapter such as USB4MAPLE.
6
6
7
-
For games that need a keyboard instead -- Typing of the Dead on the Dreamcast, for one -- the same Pico can switch to a USB keyboard with `couchlink.exe keyboard` and forward the player's typing. For Dreamcast Maple adapters, `couchlink.exe maple` keeps a Maple-labelled Xbox 360-compatible mode, and `couchlink.exe dinput` presents an experimental 8BitDo Pro 2 D-Input HID gamepad shape for adapters that accept DInput. See [Controller Routing](https://github.com/RealWhyKnot/ParsecCouchLink/wiki/Controller-Routing) for keyboard, Maple, and DInput modes.
7
+
For games that need a keyboard instead -- Typing of the Dead on the Dreamcast, for one -- the same Pico can switch to a USB keyboard with `couchlink.exe keyboard` and forward the player's typing. For adapters with uncertain gamepad support, `couchlink.exe auto` tries the supported gamepad USB modes and keeps the first one the adapter polls. See [Controller Routing](https://github.com/RealWhyKnot/ParsecCouchLink/wiki/Controller-Routing) for Auto, Xbox, DInput/PlayStation, Maple, and keyboard modes.
0 commit comments