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Parsec CouchLink lets a remote Parsec player use a real retro console as player 2.
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The Windows host reads the Parsec virtual Xbox controller, sends the button state over Wi-Fi, and a Raspberry Pi Pico 2 W or Pico W presents that input as a wired Xbox 360 controller to a USB-to-console adapter such as USB4MAPLE.
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The Windows host reads the Parsec virtual Xbox controller, sends the button state over Wi-Fi, and a Raspberry Pi Pico 2 W or Pico W presents that input as a USB controller to a console adapter such as USB4MAPLE.
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For games that need a keyboard instead -- Typing of the Dead on the Dreamcast, for one -- the same Pico can switch to a USB keyboard with `couchlink.exe keyboard` and forward the player's typing. For Dreamcast Maple adapters that accept Xbox 360 controllers, `couchlink.exe maple` keeps a separate Maple-labelled mode while presenting the same wired Xbox 360 USB shape. See [Controller Routing](https://github.com/RealWhyKnot/ParsecCouchLink/wiki/Controller-Routing) for keyboardand Maple modes.
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For games that need a keyboard instead -- Typing of the Dead on the Dreamcast, for one -- the same Pico can switch to a USB keyboard with `couchlink.exe keyboard` and forward the player's typing. For Dreamcast Maple adapters, `couchlink.exe maple` keeps a Maple-labelled Xbox 360-compatible mode, and `couchlink.exe dinput` presents an experimental 8BitDo Pro 2 D-Input HID gamepad shape for adapters that accept DInput. See [Controller Routing](https://github.com/RealWhyKnot/ParsecCouchLink/wiki/Controller-Routing) for keyboard, Maple, and DInput modes.
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