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Refactor with Hyper 1.0 #2

@RedL0tus

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@RedL0tus

This is the tracking issue for rifling's refactoring.

There is a plan for refactoring rifling, but due to Hyper's constantly-braking API and the lack of documentation, I decide to delay it to the release of Hyper 1.0.

I'm too lazy

To be continued...

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