Tested in 4.5.1. stable. Likely a restructure/rename of editor nodes caused this to break in some intermediate version. Ideally we would have version-aware code for keeping the plugin compatible with older Godot versions as well.
Tested in 4.5.1. stable. Likely a restructure/rename of editor nodes caused this to break in some intermediate version.
Ideally we would have version-aware code for keeping the plugin compatible with older Godot versions as well.