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Opaque and Alpha Clipping mode not supported #4

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@smoluck

Hi.

first thanks for sharing on this topic.

I've noticed that the mode SurfaceType - Opaque with Alpha Clipping mode (from built-in Unity HDRP Lit shader) is not implemented in your HDRP / Lit Shader Graph.

EDIT: It seems it can be set from the Shader Graph Editor in the Graph Inspector Section (on right side).
Under Surface Options, enable Alpha Clipping checkbox.

Best regards,
Franck

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