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Update locales for new monkey and fix contributing instructions in the readme
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MonkeyLoader.Resonite.Integration/Locale/Monkeys/de.json

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"MonkeyLoader.GamePacks.Resonite.ForceUpdateFacets.Name": "Erzwinge Update von Facets",
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"MonkeyLoader.GamePacks.Resonite.ForceUpdateFacets.Description": "Erlaubt es, eine Systemfacet auf den neuesten Stand zu bringen. Danach stellt sich dieser Monkey selbstständig wieder aus.<size=50%><br/><br/></size>Insbesondere ist dies für die Einstellungen-Facet gedacht, damit das Template für zurücksetzbare Gruppen tatsächlich verfügbar ist.<size=50%><br/><br/></size>Er kann auch genutzt werden, um zu überprüfen ob irgendwelchen der Systemfacets ihre FacetPreset-Komponente fehlt.",
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"MonkeyLoader.GamePacks.Resonite.SettingsFacetMemberEditorFix.Name": "Fix für Vektoreditoren der Einstellungen",
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"MonkeyLoader.GamePacks.Resonite.SettingsFacetMemberEditorFix.Description": "Korrigiert das Verhalten der Eingabefelder von Vektoreditoren in der Einstellungen-Facet, damit diese nicht das Dezimaltrennzeichen löschen.",
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"MonkeyLoader.GamePacks.Resonite.SettingsFacetCategoryScrollingFix.Name": "Scrollbare Einstellungskategorien",
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"MonkeyLoader.GamePacks.Resonite.SettingsFacetCategoryScrollingFix.Description": "Sorgt dafür, dass die Kategorienliste der Einstellungen-Facet scrollbar ist.",
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MonkeyLoader.Resonite.Integration/Locale/Monkeys/en.json

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"MonkeyLoader.GamePacks.Resonite.ForceUpdateFacets.Name": "Force Update Facets",
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"MonkeyLoader.GamePacks.Resonite.ForceUpdateFacets.Description": "Allows updating a system facet to the latest version. Afterwards, this monkey will automatically disable itself again.<size=50%><br/><br/></size>This is intended for the Settings facet in particular, so that the template for resettable groups is actually available.<size=50%><br/><br/></size>It can also be used to check if any of the system facets are missing their FacetPreset component.",
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"MonkeyLoader.GamePacks.Resonite.SettingsFacetMemberEditorFix.Name": "Settings Vector Editor Fix",
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"MonkeyLoader.GamePacks.Resonite.SettingsFacetMemberEditorFix.Description": "Corrects the behavior of vector input fields in the settings facet, so that they don't delete the decimal separator.",
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"MonkeyLoader.GamePacks.Resonite.SettingsFacetCategoryScrollingFix.Name": "Settings Category Scrolling Fix",
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"MonkeyLoader.GamePacks.Resonite.SettingsFacetCategoryScrollingFix.Description": "Fixes the root category list of the settings facet not being scrollable.",
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README.md

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Issues can and should be opened here instead of the mods' issue trackers if they're designed for RML, and work with it, but not with this gamepack.
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The GitHub issues can also be used for feature requests.
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For code contributions, getting started is a bit involved due to [Resonite-Issues#456](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/456).
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The short summary of it is:
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1. [Setup a private nuget feed](https://github.com/MonkeyModdingTroop/ReferencePackageGenerator).
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2. [Generate the game's reference assemblies](https://github.com/MonkeyModdingTroop/ReferencePackageGenerator).
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3. Add the nuget feeds (`nuget sources Add -Name ... -Source ...`, local and either <https://pkg.munally.com/MonkeyModdingTroop/index.json> & <https://pkg.munally.com/ResoniteModdingGroup/index.json>)
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4. Run `dotnet build`, or build with your IDE of preference.
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The long version is that you'll probably want to set it up privately on GitHub NuGet packages.
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Though this isn't legal advice and you should check that [Resonite's TOS](https://resonite.com/policies/TermsOfService.html) allows it.
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The feeds can also be directly used from GitHub, though that requires authentication using a PAT.
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For code or content contributions, just fork the repository and get going!

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