@@ -270,48 +270,6 @@ private static Item CreateRarePersonalizedRing(StorePage page, int x, int y, str
270270 } ;
271271 }
272272
273- private static Item CreateMaxStatRareRing ( StorePage page , int x , int y )
274- {
275- return new Item
276- {
277- Flags = ItemFlags . Identified ,
278- Version = 96 ,
279- Position = new ItemPosition
280- {
281- Mode = ItemMode . Stored ,
282- StorePage = page ,
283- InvX = ( byte ) x ,
284- InvY = ( byte ) y
285- } ,
286- ItemCodeString = "rin " ,
287- ItemSeed = 0xABCDEF01 ,
288- ItemLevel = 99 ,
289- Quality = ItemQuality . Rare ,
290- QualityData = new RareCraftQualityData
291- {
292- RarePrefixId = 100 ,
293- RareSuffixId = 100 ,
294- Prefixes = [ 200 , 250 , 300 ] ,
295- Suffixes = [ 100 , 150 , 200 ]
296- } ,
297- Stats =
298- [
299- // 4 attributes (would display as "+X to all attributes" in game)
300- new Stat ( StatId . Strength , 0 , 30 ) ,
301- new Stat ( StatId . Dexterity , 0 , 30 ) ,
302- new Stat ( StatId . Vitality , 0 , 30 ) ,
303- new Stat ( StatId . Energy , 0 , 30 ) ,
304- // 4 resists (would display as "+X% to all resistances" in game)
305- new Stat ( StatId . FireResist , 0 , 40 ) ,
306- new Stat ( StatId . LightningResist , 0 , 40 ) ,
307- new Stat ( StatId . ColdResist , 0 , 40 ) ,
308- new Stat ( StatId . PoisonResist , 0 , 40 ) ,
309- new Stat ( StatId . AttackRating , 0 , 100 ) ,
310- new Stat ( StatId . IncreasedAttackSpeed , 0 , 20 )
311- ]
312- } ;
313- }
314-
315273 private static Item CreateSocketedPersonalizedWand ( StorePage page , int x , int y , string personalizedName )
316274 {
317275 return new Item
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