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Continuing to implement needed features:
* Fixed engine issue with repeating timers, that prevented them from ever ending * Implmeneted Shields on units (FinalDamageTakenModificationListener) * Implemented AB NoTargetSimple, ABToggle (and split out ABToggleTicking) * Implemented AB example spells Flamestrike, Roar, Mana Shield * Implemented instance-specific AB vars, to allow spells like Flamestrike * Implemented AB float math, ABLocation, for loops, delayed timers, mana interactions * Refactored AB Buff classes * Fixed issues with buffs failing to disappear on removal * Added temporary point-based spell effects to the engine * Added proper parsing for ALLATK stacking buffs * Fixed non stacking display buff * Refactor to RenderSpellEffect
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core/assets/abilityBehaviors/generalPassives.json

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},{
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"type": "startCooldown"
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},{
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"type": "createSpellEffectAtLocation",
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"type": "createSpellEffectAtPoint",
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"x": {
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"type": "getUnitLocationX",
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"unit": {

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