Skip to content

Latest commit

 

History

History
executable file
·
286 lines (212 loc) · 12.4 KB

File metadata and controls

executable file
·
286 lines (212 loc) · 12.4 KB

Scriptmodule Design Considerations

This document contains the "RetroPie-way" design guidelines for an emulator scriptmodule.

It will not cover all aspects. Best way to learn on how to develop scriptmodules is by learning from the existing ones.

Overview

A scriptmodule (for an emulator, a port or libretro core) has the following major function to cover. For this guide it is assumed that the emulator to be added is "infini" for a system "smaky":

function depends_infini()

: Should define all dependencies needed for the runtime and building the infini emulator. In this function getDepends installs Raspi-OS packages via apt for example.

function sources_infini()

: Retrieves the sources which are needed to build the infini emulator. Typical functions called from here are gitPullOrClone and, if needed applyPatch. The sources will be put at ~/RetroPie-Setup/tmp/build/<infini-sourcetree>/.

function build_infini()

: Builds the binary (or binaries) needed to run the emulator. Build starts at the root of the sourcetree.

function install_infini()

: Installs the emulator binaries, libretrocore or the files of a port into the RetroPie binary folders. For example: /opt/retropie/emulators/infini/bin/<infini-executable>, /opt/retropie/libretrocores/lr-infini/infini_libretro.so or /opt/retropie/ports/infini/

function configure_infini()

: This function has the responsibility to glue the infini binary, the infini configuration (start directory, save games, ...) and the runcommand-launcher together. The latter is called whenever you start a game from within the frontend, e.g. EmulationStation. This method is special as it is also called when infini is removed, thus not only during installation.

All these functions will be processed whenever you run: sudo ./retropie_packages.sh infini. You may also call them isolated, e.g. sudo ./retropie_packages.sh infini configure. Therefore it is important that each of the functions is idempotent i.e, the result should always be identical regardless if the function is called once or multiple times.

You can review the parameters for the different helper functions mentioned above in the file helpers.sh or generate a API documentation with:

for v in depends sources build; \
  do sudo ./retropie_packages.sh apidocs $v; \
done

Output will be in ~/RetroPie-Setup/tmp/build/apidocs/html/.

Documentation Header

If you look at existing scriptmodules you will find these variables defined at the beginning of the file. Fill them out with the information about the emulator infini. In parenthesis the synopsis is shown.

rp_module_id (one word)

: The ID of the scriptmodule. Most of the time it is safe to use the emulator name itself, thus as in this example infini. Keep the ID short and use only alphanumeric characters, plus dash (-) and underscore (_). The ID is also used for calling the scriptmodule directly from retropie_packages.sh script (see above).

rp_module_desc (one sentence)

: Put here in quotes (") a one-line description of the emulator.

rp_module_licence (HANDLE URL-to-verbatim-license)

: This property expects two parameters. One is a short handle for the license used for the emulator. Examples are GPL3 (GPL v3), NONCOM (Non-commercial). Define the handle UPPERCASE. The second parameter defines the full text to the license applied to the emulator. Both parameters are mandatory.

rp_module_repo (usually: three mandatory parameters, fourth optional)

: This is the most complex property to fill out. The good part mainly it will be git <git-repo-url> <branch>. But let us begin from the start. First parameter is the type of source repo e.g., git or svn. Second is the URL of the repo you would usually use to clone a repository. The third parameter denotes the branch to be used (use - for Subversion based repos). The fourth parameter is optional and denotes the revision to check out of that branch. If no fourth parameter is given the HEAD revision will be checked out. If the emulator source repo uses different branches, depending for example on the architecture, you can also define a callback function. A callback function starts with a colon : followed by the function to be called. This function must be present in your scriptmodule. Use a leading underscore for your function to denote that it is an internally used function. You can find examples for callbacks for example in the dolphin.sh scriptmodule or mame.sh scriptmodule and others. You can also find the special operator file as first parameter if you browse through the scriptmodules but this option will not be covered here now.

rp_module_help (brief text)

: Put here in quotes (") a short info about where to put the ROMs, or if more complex user actions are needed after installation a link to the RetroPie-Docs for emulator infini. Obviously the linked documentation page should exist. Newlines in the displayed text can be forced with \n.

rp_module_section (predefined, pick one)

: In which section will the emulator be collated? This is relevant when the user runs retropie_setup.sh. Most of the time you will use exp for experimental or opt for optional. If an scriptmodule emulator qualifies for the section main should be checked with the RetroPie maintainers first.

rp_module_flags (predefined, pick none to many)

: Flags, as the name suggests, control under which conditions a scriptmodule can be run. Conditions may apply for the different hardwares, architectures and capabilities of an architecture. For example: A flag sdl2 requires that on the target SDL2 must be available. If not the scriptmodule will not run. You can also negate a flag by putting a bang (!) before, thus !armv6 would disallow to run the scriptmodule on Raspberry Pi Zero and Raspberry Pi One. See here for detailed specification. Flags have an order and are a logical And conjunction. Use spaces to separate the flags. There is the special flag all, which when put negated at the beginning can be used to create a strict allow list, e.g. !all 64bit means this scriptmodule can only be run on 64-bit architectures. Grep through the existing scriptmodules to identify the current set of flags. If you assume to need a new flag, check with the RetroPie maintainers first.

Major Predefined Variables

$home

: The home directory of the account which is used to run any emulator. Default: /home/pi/

$md_build

: The directory where the emulator is build. Default: $home/RetroPie-Setup/tmp/build/$md_id. Specific example: /home/pi/RetroPie-Setup/tmp/build/infini

$md_conf_root

: The configuration root directory. Default: /opt/retropie/config/. Usually supplemented with the system name e.g., mkUserDir $md_conf_root/smaky.

$md_data

: Location of extra files e.g., for building or installing the emulator. Mainly used to apply patches to the source tree before building.Default is sibling to your scriptmodule and concatenated with the $repo_module_id you have defined in the header (see above). For the emulator infini it would be: $home/RetroPie-Setup/scriptmodules/emulators/infini/ with the scriptmodule path $home/RetroPie-Setup/scriptmodules/emulators/infini.sh. Scriptmodules for ports and libretrocores are kept below ports/ and libretrocores/ respectively instead of emulators/.

$md_id

: Same as $repo_module_id

$md_inst

: The installation target folder for the emulator: /opt/retropie/emulators/$md_id/. Or specific to this example: /opt/retropie/emulators/infini/

$md_mode

: Mode in which the scriptmodule is running. Is install during installation or remove during removal of the emulator.

$romdir

: Default: /home/pi/RetroPie/roms/. Make sure to add the system folder if you want to address the system's rom folder e.g., $romdir/smaky

$user

: The user account running your emulator. Default: pi

Design Notes

This section will cover some of the design best-practices and also desgin choices you have to make with your scriptmodule.

Build Options

The make should usually not contain any extra flags like -j. This is handled by the script RetroPie script system.sh. You can however, define __makeflags, __cflags, aso. for the build if required. In this case the predefined values are overridden. If you want to extend the build flags use the usual notation e.g., CFLAGS+= <option>.

The Configuration Function

The configuration function function configure_infini() is called during installation and as well during removal of an emulator. Thus you most likely have to add an if clause to avoid any file to be created during removal e.g.,

if [[ "$md_mode" == "install" ]]; then 
    ...
fi

In the configuration function you may also define the launcher file.

Location of Launcher

Many emulators only require the absolute path to the ROM to launch. If the emulator you are adressing with your scriptmodule requires different information to start the emulator with the ROM you may use an lanucher file.

  1. If the emulator has an own UI to add ROMs (like ScummVM) you should put it in $romdir/<system>/ (e.g., /home/pi/RetroPie/roms/smaky) with the template filename +Start ${md_id}.sh (e.g., +Start Infini.sh), or
  2. If the emulator always expects an ROM you put it in the folder $md_inst. The filename should be like launcher_${md_id}.sh.

As a rule of thumb try to keep the launcher file simple, but it should cover all cases how an ROM file can be passed to the emulator or where the emulator expects the ROM respective set of ROM files (e.g., subfolder). Document the actions of the launcher, if they are not obvious.

Also avoid to introduce dependencies (in the function depends_infini()) for tools which function can also be accomplished with the GNU tools (sed, awk, tr, ...) or with a small Python or Perl script.

!!! warning

The launcher should not create any symbolic links or should otherwise rely on a
Linux filesystem for the files in `$romdir`. As the `$romdir` may also be
located on a exFAT filesystem or any other filesystem the usage of Linux
filesystem commands like `ln -s` may cause the launcher to fail on non Linux
filesystems.

Emulators's Configuration Folder

Some emulators do require a configuration folder, for example for save games or emulator specific parameters which otherwise may clutter the command line call of the emulator. Again some design decisions:

  1. If the emulator provides a parameter to define the configuration folder use this switch and point it to $md_conf_root/<system>/$md_id, or
  2. If there is no such option use the RetroPie function moveConfigDir. This example creates a symbolic link from $home/.infini.cfg to the target config file:
    moveConfigFile "$home/.infini.cfg" "$md_conf_root/smaky/infini.cfg"

The usage of XDG_... variables (from the XDG Base Directory Specification) is discouraged, as it makes the configuration folder change less explicit and may be not recognized in cases when the emulator is started without the launcher e.g., during debugging purposes.

Conclusion

This page introduced the nuts and bolts of scriptmodule design. Hopefully you did learn something to get your scriptmodule compliant with the "RetroPie-way". Please follow the 80-20 rule when creating a scriptmodule: Code is 80% of the time read and only 20% of the time written: Make the intentions of the scriptmodule clear and document the non obvious actions.

There is more to discover than documented here, best is to review some of the existing scriptmodules. If your are unsure or have a corner-case to discuss, feel welcomed to place it in the RetroPie forum below "Ideas and Development".

Happy scripting and gaming!