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212 lines (189 loc) · 7.17 KB
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// Copyright (C) 2005 - 2021 Settlers Freaks (sf-team at siedler25.org)
//
// SPDX-License-Identifier: GPL-2.0-or-later
#include "BuildingRegister.h"
#include "LeatherLoader.h"
#include "SerializedGameData.h"
#include "WineLoader.h"
#include "buildings/noBuildingSite.h"
#include "buildings/nobBaseWarehouse.h"
#include "buildings/nobHarborBuilding.h"
#include "buildings/nobMilitary.h"
#include "buildings/nobUsual.h"
#include "enum_cast.hpp"
#include "helpers/EnumRange.h"
#include "helpers/containerUtils.h"
#include "gameData/BuildingConsts.h"
#include "gameData/BuildingProperties.h"
namespace {
unsigned CalcAverageProductivity(const std::list<nobUsual*>& buildings,
unsigned short (nobUsual::*getProductivity)() const)
{
const unsigned numBlds = buildings.size();
if(numBlds == 0)
return 0;
unsigned productivity = 0;
for(const nobUsual* bld : buildings)
productivity += (bld->*getProductivity)();
return productivity / numBlds;
}
} // namespace
void BuildingRegister::Serialize(SerializedGameData& sgd) const
{
sgd.PushObjectContainer(warehouses);
sgd.PushObjectContainer(harbors, true);
for(const auto bld : helpers::enumRange<BuildingType>())
{
if(BuildingProperties::IsUsual(bld))
sgd.PushObjectContainer(buildings[bld], true);
}
sgd.PushObjectContainer(building_sites, true);
sgd.PushObjectContainer(military_buildings, true);
}
void BuildingRegister::Deserialize(SerializedGameData& sgd)
{
sgd.PopObjectContainer(warehouses);
sgd.PopObjectContainer(harbors, GO_Type::NobHarborbuilding);
if(sgd.GetGameDataVersion() >= 6)
{
for(const auto bld : helpers::enumRange<BuildingType>())
{
if(sgd.GetGameDataVersion() < 11 && wineaddon::isWineAddonBuildingType(bld))
continue;
if(sgd.GetGameDataVersion() < 12 && leatheraddon::isLeatherAddonBuildingType(bld))
continue;
if(BuildingProperties::IsUsual(bld))
sgd.PopObjectContainer(buildings[bld], GO_Type::NobUsual);
}
sgd.PopObjectContainer(building_sites, GO_Type::Buildingsite);
sgd.PopObjectContainer(military_buildings, GO_Type::NobMilitary);
} else if(sgd.GetGameDataVersion() >= 2)
Deserialize2(sgd);
}
void BuildingRegister::Deserialize2(SerializedGameData& sgd)
{
// Pop all buildings starting at the first usual building
for(unsigned i = static_cast<uint8_t>(BuildingType::GraniteMine); i < helpers::NumEnumValues_v<BuildingType>; ++i)
sgd.PopObjectContainer(buildings[BuildingType(i)], GO_Type::NobUsual);
sgd.PopObjectContainer(building_sites, GO_Type::Buildingsite);
sgd.PopObjectContainer(military_buildings, GO_Type::NobMilitary);
}
void BuildingRegister::Add(noBuildingSite* building_site)
{
RTTR_Assert(!helpers::contains(building_sites, building_site));
building_sites.push_back(building_site);
}
void BuildingRegister::Remove(noBuildingSite* building_site)
{
RTTR_Assert(helpers::contains(building_sites, building_site));
building_sites.remove(building_site);
}
void BuildingRegister::Add(noBuilding* bld, BuildingType bldType)
{
if(BuildingProperties::IsMilitary(bldType))
{
RTTR_Assert(!helpers::contains(military_buildings, bld));
military_buildings.push_back(static_cast<nobMilitary*>(bld));
} else if(BuildingProperties::IsWareHouse(bldType))
{
RTTR_Assert(!helpers::contains(warehouses, bld));
warehouses.push_back(static_cast<nobBaseWarehouse*>(bld));
} else
{
RTTR_Assert(!helpers::contains(buildings[bldType], bld));
buildings[bldType].push_back(static_cast<nobUsual*>(bld));
}
if(bldType == BuildingType::HarborBuilding)
{
RTTR_Assert(!helpers::contains(harbors, bld));
harbors.push_back(static_cast<nobHarborBuilding*>(bld));
}
}
void BuildingRegister::Remove(noBuilding* bld, BuildingType bldType)
{
if(BuildingProperties::IsMilitary(bldType))
{
RTTR_Assert(helpers::contains(military_buildings, bld));
military_buildings.remove(static_cast<nobMilitary*>(bld));
} else if(BuildingProperties::IsWareHouse(bldType))
{
RTTR_Assert(helpers::contains(warehouses, bld));
warehouses.remove(static_cast<nobBaseWarehouse*>(bld));
} else
{
RTTR_Assert(helpers::contains(buildings[bldType], bld));
buildings[bldType].remove(static_cast<nobUsual*>(bld));
}
if(bldType == BuildingType::HarborBuilding)
{
RTTR_Assert(helpers::contains(harbors, bld));
harbors.remove(static_cast<nobHarborBuilding*>(bld));
}
}
/// Gibt Liste von Gebäuden des Spieler zurück
const std::list<nobUsual*>& BuildingRegister::GetBuildings(const BuildingType type) const
{
RTTR_Assert(BuildingProperties::IsUsual(type));
return buildings[type];
}
/// Liefert die Anzahl aller Gebäude einzeln
BuildingCount BuildingRegister::GetBuildingNums() const
{
BuildingCount bc{};
// Normale Gebäude zählen
for(const auto bld : helpers::enumRange<BuildingType>())
bc.buildings[bld] = buildings[bld].size();
// Lagerhäuser zählen
for(const nobBaseWarehouse* bld : warehouses)
++bc.buildings[bld->GetBuildingType()];
// Militärgebäude zählen
for(const nobMilitary* bld : military_buildings)
++bc.buildings[bld->GetBuildingType()];
// Baustellen zählen
for(const noBuildingSite* bld : building_sites)
++bc.buildingSites[bld->GetBuildingType()];
return bc;
}
helpers::EnumArray<uint16_t, BuildingType> BuildingRegister::CalcProductivities() const
{
helpers::EnumArray<uint16_t, BuildingType> productivities;
for(const auto bld : helpers::enumRange<BuildingType>())
productivities[bld] = static_cast<uint16_t>(CalcAverageProductivity(bld));
return productivities;
}
helpers::EnumArray<uint16_t, BuildingType> BuildingRegister::CalcDisplayProductivities() const
{
helpers::EnumArray<uint16_t, BuildingType> productivities;
for(const auto bld : helpers::enumRange<BuildingType>())
{
if(holds_alternative<boost::none_t>(BLD_WORK_DESC[bld].producedWare))
productivities[bld] = 0;
else
productivities[bld] =
static_cast<uint16_t>(::CalcAverageProductivity(GetBuildings(bld), &nobUsual::GetDisplayProductivity));
}
return productivities;
}
unsigned BuildingRegister::CalcAverageProductivity(BuildingType bldType) const
{
if(holds_alternative<boost::none_t>(BLD_WORK_DESC[bldType].producedWare))
return 0;
return ::CalcAverageProductivity(GetBuildings(bldType), &nobUsual::GetProductivity);
}
unsigned short BuildingRegister::CalcAverageProductivity() const
{
unsigned totalProductivity = 0;
unsigned numBlds = 0;
for(const auto bldType : helpers::enumRange<BuildingType>())
{
if(holds_alternative<boost::none_t>(BLD_WORK_DESC[bldType].producedWare))
continue;
const auto& buildings = GetBuildings(bldType);
numBlds += buildings.size();
for(const nobUsual* bld : buildings)
totalProductivity += bld->GetProductivity();
}
if(numBlds == 0)
return 0;
return totalProductivity / numBlds;
}