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Update test replays
Removing "invalid" fish spots makes the replay go async. Update the instruction on where to find the map and use a savegame for one of the 2 replays to ensure savegame-relevant changes do not affect replays not started from GF 0.
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tests/s25Main/autoplay/main.cpp

Lines changed: 2 additions & 1 deletion
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@@ -111,11 +111,12 @@ static void playReplay(const boost::filesystem::path& replayPath)
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BOOST_AUTO_TEST_CASE(Play200kReplay)
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{
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// Map: Big Slaughter v2
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// Map: Others/Big Slaughter v2
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// 7 x Hard KI
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// 2 KIs each in Teams 1-3, 1 in Team 4
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// Player KI without team ("WINTER" + F10)
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// Default addon settings
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// Save immediately, then load (so savegame is embedded instead of map)
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// 200k GFs run (+ a bit)
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const boost::filesystem::path replayPath = rttr::test::rttrBaseDir / "tests" / "testData" / "200kGFs.rpl";
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playReplay(replayPath);

tests/testData/200kGFs.rpl

-45.4 KB
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tests/testData/SeaMap300kGfs.rpl

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