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Add more space for map and file name in save/load window
Make it 100px wider and reduce with of the time columns
1 parent 3bd9f02 commit f3e3bbf

1 file changed

Lines changed: 4 additions & 4 deletions

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libs/s25main/ingameWindows/iwSave.cpp

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -43,15 +43,15 @@ constexpr std::array AUTO_SAVE_INTERVALS{1min, 5min, 10min, 15min, 30min, 60min,
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} // namespace
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iwSaveLoad::iwSaveLoad(const std::string& window_title, ITexture* btImg, const unsigned addHeight)
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: IngameWindow(CGI_SAVE, IngameWindow::posLastOrCenter, Extent(600, 400 + addHeight), window_title,
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: IngameWindow(CGI_SAVE, IngameWindow::posLastOrCenter, Extent(700, 400 + addHeight), window_title,
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LOADER.GetImageN("resource", 41))
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{
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using SRT = ctrlTable::SortType;
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AddTable(ID_tblSaveGames, DrawPoint(20, 30), Extent(560, 300), TextureColor::Green2, NormalFont,
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AddTable(ID_tblSaveGames, DrawPoint(20, 30), Extent(660, 300), TextureColor::Green2, NormalFont,
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ctrlTable::Columns{{_("Filename"), 320, SRT::String},
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{_("Map"), 250, SRT::String},
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{_("Time"), 250, SRT::Date},
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{_("Game Time"), 320, SRT::Time},
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{_("Time"), 160, SRT::Date},
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{_("Game Time"), 115, SRT::Time},
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{}});
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AddText(ID_txtSaveFolder, DrawPoint(20, 333), RTTRCONFIG.ExpandPath(s25::folders::save).string(), COLOR_YELLOW,

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