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11 | 11 | #include "callbacks.h" |
12 | 12 | #include "globals.h" |
13 | 13 |
|
| 14 | +namespace { |
| 15 | +bool tryZoom(Position deltaTriangle, int deltaInc, CMap* mapObj) |
| 16 | +{ |
| 17 | + if(!mapObj || !mapObj->getMap()) |
| 18 | + return false; |
| 19 | + const int newInc = triangleIncrease + deltaInc; |
| 20 | + if(newInc < 1 || newInc > 10) |
| 21 | + return false; |
| 22 | + |
| 23 | + callback::PleaseWait(INITIALIZING_CALL); |
| 24 | + triangleWidth += deltaTriangle.x; |
| 25 | + triangleHeight += deltaTriangle.y; |
| 26 | + triangleIncrease += deltaInc; |
| 27 | + bobMAP* myMap = mapObj->getMap(); |
| 28 | + myMap->updateVertexCoords(); |
| 29 | + CSurface::get_nodeVectors(*myMap); |
| 30 | + callback::PleaseWait(WINDOW_QUIT_MESSAGE); |
| 31 | + return true; |
| 32 | +} |
| 33 | + |
| 34 | +void resetZoom(CMap* mapObj) |
| 35 | +{ |
| 36 | + if(!mapObj || !mapObj->getMap()) |
| 37 | + return; |
| 38 | + callback::PleaseWait(INITIALIZING_CALL); |
| 39 | + triangleHeight = TRIANGLE_HEIGHT_DEFAULT; |
| 40 | + triangleWidth = TRIANGLE_WIDTH_DEFAULT; |
| 41 | + triangleIncrease = TRIANGLE_INCREASE_DEFAULT; |
| 42 | + bobMAP* myMap = mapObj->getMap(); |
| 43 | + myMap->updateVertexCoords(); |
| 44 | + CSurface::get_nodeVectors(*myMap); |
| 45 | + callback::PleaseWait(WINDOW_QUIT_MESSAGE); |
| 46 | +} |
| 47 | +} // namespace |
| 48 | + |
14 | 49 | void CGame::EventHandling(SDL_Event* Event) |
15 | 50 | { |
16 | 51 | switch(Event->type) |
@@ -84,45 +119,11 @@ void CGame::EventHandling(SDL_Event* Event) |
84 | 119 | #endif |
85 | 120 | // F5 - F7 is ZOOM, F5 = zoom in, F6 = normal view, F7 = zoom out |
86 | 121 | case SDLK_F5: |
87 | | - if(triangleIncrease < ZOOM_INCREASE_MAX && MapObj->getMap()) |
88 | | - { |
89 | | - callback::PleaseWait(INITIALIZING_CALL); |
90 | | - triangleHeight += ZOOM_STEP_HEIGHT; |
91 | | - triangleWidth += ZOOM_STEP_WIDTH; |
92 | | - triangleIncrease += ZOOM_STEP_INCREASE; |
93 | | - bobMAP* myMap = MapObj->getMap(); |
94 | | - myMap->updateVertexCoords(); |
95 | | - CSurface::get_nodeVectors(*myMap); |
96 | | - callback::PleaseWait(WINDOW_QUIT_MESSAGE); |
97 | | - } |
| 122 | + tryZoom(Position(ZOOM_STEP_WIDTH, ZOOM_STEP_HEIGHT), ZOOM_STEP_INCREASE, MapObj.get()); |
98 | 123 | break; |
99 | | - case SDLK_F6: |
100 | | - { |
101 | | - if(MapObj->getMap()) |
102 | | - { |
103 | | - callback::PleaseWait(INITIALIZING_CALL); |
104 | | - triangleHeight = TRIANGLE_HEIGHT_DEFAULT; |
105 | | - triangleWidth = TRIANGLE_WIDTH_DEFAULT; |
106 | | - triangleIncrease = TRIANGLE_INCREASE_DEFAULT; |
107 | | - bobMAP* myMap = MapObj->getMap(); |
108 | | - myMap->updateVertexCoords(); |
109 | | - CSurface::get_nodeVectors(*myMap); |
110 | | - callback::PleaseWait(WINDOW_QUIT_MESSAGE); |
111 | | - } |
112 | | - } |
113 | | - break; |
| 124 | + case SDLK_F6: resetZoom(MapObj.get()); break; |
114 | 125 | case SDLK_F7: |
115 | | - if(triangleIncrease > ZOOM_INCREASE_MIN && MapObj->getMap()) |
116 | | - { |
117 | | - callback::PleaseWait(INITIALIZING_CALL); |
118 | | - triangleHeight -= ZOOM_STEP_HEIGHT; |
119 | | - triangleWidth -= ZOOM_STEP_WIDTH; |
120 | | - triangleIncrease -= ZOOM_STEP_INCREASE; |
121 | | - bobMAP* myMap = MapObj->getMap(); |
122 | | - myMap->updateVertexCoords(); |
123 | | - CSurface::get_nodeVectors(*myMap); |
124 | | - callback::PleaseWait(WINDOW_QUIT_MESSAGE); |
125 | | - } |
| 126 | + tryZoom(Position(-ZOOM_STEP_WIDTH, -ZOOM_STEP_HEIGHT), -ZOOM_STEP_INCREASE, MapObj.get()); |
126 | 127 | break; |
127 | 128 |
|
128 | 129 | default: break; |
@@ -384,6 +385,40 @@ void CGame::EventHandling(SDL_Event* Event) |
384 | 385 | break; |
385 | 386 | } |
386 | 387 |
|
| 388 | + case SDL_MOUSEWHEEL: |
| 389 | + { |
| 390 | + if(!MapObj) |
| 391 | + break; |
| 392 | + |
| 393 | + int y = Event->wheel.y; |
| 394 | + if(Event->wheel.direction == SDL_MOUSEWHEEL_FLIPPED) |
| 395 | + y = -y; |
| 396 | + if(y == 0) |
| 397 | + break; |
| 398 | + |
| 399 | + const Position deltaTri = (y > 0) ? Position(11, 5) : Position(-11, -5); |
| 400 | + const int deltaInc = (y > 0) ? 1 : -1; |
| 401 | + |
| 402 | + // Save values before zoom for cursor-centered adjustment |
| 403 | + const PointF oldTriSize(triangleWidth, triangleHeight); |
| 404 | + const PointF mousePos(Cursor.pos); |
| 405 | + |
| 406 | + if(!tryZoom(deltaTri, deltaInc, MapObj.get())) |
| 407 | + break; |
| 408 | + |
| 409 | + // Keep the map point under the cursor stable after zoom |
| 410 | + DisplayRectangle dr = MapObj->getDisplayRect(); |
| 411 | + const PointF ratio(triangleWidth / oldTriSize.x, triangleHeight / oldTriSize.y); |
| 412 | + const auto size = dr.getSize(); |
| 413 | + const PointF newOrigin = (PointF(dr.getOrigin()) + mousePos) * ratio - mousePos; |
| 414 | + dr.left = static_cast<Sint32>(newOrigin.x); |
| 415 | + dr.top = static_cast<Sint32>(newOrigin.y); |
| 416 | + dr.right = dr.left + size.x; |
| 417 | + dr.bottom = dr.top + size.y; |
| 418 | + MapObj->setDisplayRect(dr); |
| 419 | + break; |
| 420 | + } |
| 421 | + |
387 | 422 | case SDL_WINDOWEVENT: |
388 | 423 | { |
389 | 424 | if(Event->window.event == SDL_WINDOWEVENT_RESIZED) |
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