@@ -45,27 +45,27 @@ void bobMAP::initVertexCoords()
4545
4646void bobMAP::updateVertexCoords ()
4747{
48- width_pixel = width * TRIANGLE_WIDTH ;
49- height_pixel = height * TRIANGLE_HEIGHT ;
48+ width_pixel = width * triangleWidth ;
49+ height_pixel = height * triangleHeight ;
5050
5151 Sint32 b = 0 ;
5252 for (unsigned j = 0 ; j < height; j++)
5353 {
5454 Sint32 a;
5555 if (j % 2u == 0u )
56- a = TRIANGLE_WIDTH / 2u ;
56+ a = triangleWidth / 2u ;
5757 else
58- a = TRIANGLE_WIDTH ;
58+ a = triangleWidth ;
5959
6060 for (unsigned i = 0 ; i < width; i++)
6161 {
6262 MapNode& curVertex = getVertex (i, j);
6363 curVertex.x = a;
64- curVertex.y = b - TRIANGLE_INCREASE * (curVertex.h - 0x0A );
65- curVertex.z = TRIANGLE_INCREASE * (curVertex.h - 0x0A );
66- a += TRIANGLE_WIDTH ;
64+ curVertex.y = b - triangleIncrease * (curVertex.h - 0x0A );
65+ curVertex.z = triangleIncrease * (curVertex.h - 0x0A );
66+ a += triangleWidth ;
6767 }
68- b += TRIANGLE_HEIGHT ;
68+ b += triangleHeight ;
6969 }
7070}
7171
@@ -992,15 +992,15 @@ void CMap::storeVerticesFromMouse(Position mousePos, Uint8 /*MouseState*/)
992992
993993 // get X
994994 // following out commented lines are the correct ones, but for tolerance (to prevent to early jumps of the cursor)
995- // we subtract "TRIANGLE_WIDTH /2" Xeven = (MouseX + displayRect.left) / TRIANGLE_WIDTH ;
996- Xeven = (mousePos.x + displayRect.left - TRIANGLE_WIDTH / 2 ) / TRIANGLE_WIDTH ;
995+ // we subtract "triangleWidth /2" Xeven = (MouseX + displayRect.left) / triangleWidth ;
996+ Xeven = (mousePos.x + displayRect.left - triangleWidth / 2 ) / triangleWidth ;
997997 if (Xeven < 0 )
998998 Xeven += (map->width );
999999 else if (Xeven > map->width - 1 )
10001000 Xeven -= (map->width - 1 );
1001- // Add rows are already shifted by TRIANGLE_WIDTH / 2
1002- Xodd = (mousePos.x + displayRect.left ) / TRIANGLE_WIDTH ;
1003- // Xodd = (mousePos.x + displayRect.left) / TRIANGLE_WIDTH ;
1001+ // Add rows are already shifted by triangleWidth / 2
1002+ Xodd = (mousePos.x + displayRect.left ) / triangleWidth ;
1003+ // Xodd = (mousePos.x + displayRect.left) / triangleWidth ;
10041004 if (Xodd < 0 )
10051005 Xodd += (map->width - 1 );
10061006 else if (Xodd > map->width - 1 )
@@ -1018,8 +1018,8 @@ void CMap::storeVerticesFromMouse(Position mousePos, Uint8 /*MouseState*/)
10181018 {
10191019 if (j % 2 == 0 )
10201020 {
1021- // subtract "TRIANGLE_HEIGHT /2" is for tolerance, we did the same for X
1022- if ((MousePosY - TRIANGLE_HEIGHT / 2 ) > map->getVertex (Xeven, j).y )
1021+ // subtract "triangleHeight /2" is for tolerance, we did the same for X
1022+ if ((MousePosY - triangleHeight / 2 ) > map->getVertex (Xeven, j).y )
10231023 Y++;
10241024 else
10251025 {
@@ -1028,7 +1028,7 @@ void CMap::storeVerticesFromMouse(Position mousePos, Uint8 /*MouseState*/)
10281028 }
10291029 } else
10301030 {
1031- if ((MousePosY - TRIANGLE_HEIGHT / 2 ) > map->getVertex (Xodd, j).y )
1031+ if ((MousePosY - triangleHeight / 2 ) > map->getVertex (Xodd, j).y )
10321032 Y++;
10331033 else
10341034 {
@@ -1430,9 +1430,9 @@ void CMap::drawMinimap(SDL_Surface* Window)
14301430
14311431 // draw the arrow --> 6px is width of left window frame and 20px is the height of the upper window frame
14321432 CSurface::Draw (Window, global::bmpArray[MAPPIC_ARROWCROSS_ORANGE ].surface ,
1433- 6 + (displayRect.left + displayRect.getSize ().x / 2 ) / TRIANGLE_WIDTH / num_x
1433+ 6 + (displayRect.left + displayRect.getSize ().x / 2 ) / triangleWidth / num_x
14341434 - global::bmpArray[MAPPIC_ARROWCROSS_ORANGE ].nx ,
1435- 20 + (displayRect.top + displayRect.getSize ().y / 2 ) / TRIANGLE_HEIGHT / num_y
1435+ 20 + (displayRect.top + displayRect.getSize ().y / 2 ) / triangleHeight / num_y
14361436 - global::bmpArray[MAPPIC_ARROWCROSS_ORANGE ].ny );
14371437}
14381438
@@ -1552,18 +1552,18 @@ void CMap::modifyHeightRaise(Position pos)
15521552 even = true ;
15531553
15541554 // DO IT
1555- if (tempP->z >= TRIANGLE_INCREASE * (MaxRaiseHeight - 0x0A )) // user specified maximum reached
1555+ if (tempP->z >= triangleIncrease * (MaxRaiseHeight - 0x0A )) // user specified maximum reached
15561556 return ;
15571557
1558- if (tempP->z >= TRIANGLE_INCREASE * (0x3C - 0x0A )) // maximum reached (0x3C is max)
1558+ if (tempP->z >= triangleIncrease * (0x3C - 0x0A )) // maximum reached (0x3C is max)
15591559 return ;
15601560
1561- tempP->y -= TRIANGLE_INCREASE ;
1562- tempP->z += TRIANGLE_INCREASE ;
1561+ tempP->y -= triangleIncrease ;
1562+ tempP->z += triangleIncrease ;
15631563 tempP->h += 0x01 ;
15641564 CSurface::update_shading (*map, pos);
15651565
1566- // after (5*TRIANGLE_INCREASE ) pixel all vertices around will be raised too
1566+ // after (5*triangleIncrease ) pixel all vertices around will be raised too
15671567 // update first vertex left upside
15681568 X = pos.x - (even ? 1 : 0 );
15691569 if (X < 0 )
@@ -1573,7 +1573,7 @@ void CMap::modifyHeightRaise(Position pos)
15731573 Y += map->height ;
15741574 // only modify if the other point is lower than the middle point of the hexagon (-5 cause point was raised a few
15751575 // lines before)
1576- if (map->getVertex (X, Y).z < tempP->z - (5 * TRIANGLE_INCREASE )) // -V807
1576+ if (map->getVertex (X, Y).z < tempP->z - (5 * triangleIncrease )) // -V807
15771577 modifyHeightRaise (Position (X, Y));
15781578 // update second vertex right upside
15791579 X = pos.x + (even ? 0 : 1 );
@@ -1584,7 +1584,7 @@ void CMap::modifyHeightRaise(Position pos)
15841584 Y += map->height ;
15851585 // only modify if the other point is lower than the middle point of the hexagon (-5 cause point was raised a few
15861586 // lines before)
1587- if (map->getVertex (X, Y).z < tempP->z - (5 * TRIANGLE_INCREASE ))
1587+ if (map->getVertex (X, Y).z < tempP->z - (5 * triangleIncrease ))
15881588 modifyHeightRaise (Position (X, Y));
15891589 // update third point bottom left
15901590 X = pos.x - 1 ;
@@ -1593,7 +1593,7 @@ void CMap::modifyHeightRaise(Position pos)
15931593 Y = pos.y ;
15941594 // only modify if the other point is lower than the middle point of the hexagon (-5 cause point was raised a few
15951595 // lines before)
1596- if (map->getVertex (X, Y).z < tempP->z - (5 * TRIANGLE_INCREASE ))
1596+ if (map->getVertex (X, Y).z < tempP->z - (5 * triangleIncrease ))
15971597 modifyHeightRaise (Position (X, Y));
15981598 // update fourth point bottom right
15991599 X = pos.x + 1 ;
@@ -1602,7 +1602,7 @@ void CMap::modifyHeightRaise(Position pos)
16021602 Y = pos.y ;
16031603 // only modify if the other point is lower than the middle point of the hexagon (-5 cause point was raised a few
16041604 // lines before)
1605- if (map->getVertex (X, Y).z < tempP->z - (5 * TRIANGLE_INCREASE ))
1605+ if (map->getVertex (X, Y).z < tempP->z - (5 * triangleIncrease ))
16061606 modifyHeightRaise (Position (X, Y));
16071607 // update fifth point down left
16081608 X = pos.x - (even ? 1 : 0 );
@@ -1613,7 +1613,7 @@ void CMap::modifyHeightRaise(Position pos)
16131613 Y -= map->height ;
16141614 // only modify if the other point is lower than the middle point of the hexagon (-5 cause point was raised a few
16151615 // lines before)
1616- if (map->getVertex (X, Y).z < tempP->z - (5 * TRIANGLE_INCREASE ))
1616+ if (map->getVertex (X, Y).z < tempP->z - (5 * triangleIncrease ))
16171617 modifyHeightRaise (Position (X, Y));
16181618 // update sixth point down right
16191619 X = pos.x + (even ? 0 : 1 );
@@ -1624,7 +1624,7 @@ void CMap::modifyHeightRaise(Position pos)
16241624 Y -= map->height ;
16251625 // only modify if the other point is lower than the middle point of the hexagon (-5 cause point was raised a few
16261626 // lines before)
1627- if (map->getVertex (X, Y).z < tempP->z - (5 * TRIANGLE_INCREASE ))
1627+ if (map->getVertex (X, Y).z < tempP->z - (5 * triangleIncrease ))
16281628 modifyHeightRaise (Position (X, Y));
16291629
16301630 // at least setup the possible building and shading at the vertex and 2 sections around
@@ -1649,17 +1649,17 @@ void CMap::modifyHeightReduce(Position pos)
16491649 even = true ;
16501650
16511651 // DO IT
1652- if (tempP->z <= TRIANGLE_INCREASE * (MinReduceHeight - 0x0A )) // user specified minimum reached
1652+ if (tempP->z <= triangleIncrease * (MinReduceHeight - 0x0A )) // user specified minimum reached
16531653 return ;
16541654
1655- if (tempP->z <= TRIANGLE_INCREASE * (0x00 - 0x0A )) // minimum reached (0x00 is min)
1655+ if (tempP->z <= triangleIncrease * (0x00 - 0x0A )) // minimum reached (0x00 is min)
16561656 return ;
16571657
1658- tempP->y += TRIANGLE_INCREASE ;
1659- tempP->z -= TRIANGLE_INCREASE ;
1658+ tempP->y += triangleIncrease ;
1659+ tempP->z -= triangleIncrease ;
16601660 tempP->h -= 0x01 ;
16611661 CSurface::update_shading (*map, pos);
1662- // after (5*TRIANGLE_INCREASE ) pixel all vertices around will be reduced too
1662+ // after (5*triangleIncrease ) pixel all vertices around will be reduced too
16631663 // update first vertex left upside
16641664 X = pos.x - (even ? 1 : 0 );
16651665 if (X < 0 )
@@ -1669,7 +1669,7 @@ void CMap::modifyHeightReduce(Position pos)
16691669 Y += map->height ;
16701670 // only modify if the other point is higher than the middle point of the hexagon (+5 cause point was reduced a few
16711671 // lines before)
1672- if (map->getVertex (X, Y).z > tempP->z + (5 * TRIANGLE_INCREASE )) // -V807
1672+ if (map->getVertex (X, Y).z > tempP->z + (5 * triangleIncrease )) // -V807
16731673 modifyHeightReduce (Position (X, Y));
16741674 // update second vertex right upside
16751675 X = pos.x + (even ? 0 : 1 );
@@ -1680,7 +1680,7 @@ void CMap::modifyHeightReduce(Position pos)
16801680 Y += map->height ;
16811681 // only modify if the other point is higher than the middle point of the hexagon (+5 cause point was reduced a few
16821682 // lines before)
1683- if (map->getVertex (X, Y).z > tempP->z + (5 * TRIANGLE_INCREASE ))
1683+ if (map->getVertex (X, Y).z > tempP->z + (5 * triangleIncrease ))
16841684 modifyHeightReduce (Position (X, Y));
16851685 // update third point bottom left
16861686 X = pos.x - 1 ;
@@ -1689,7 +1689,7 @@ void CMap::modifyHeightReduce(Position pos)
16891689 Y = pos.y ;
16901690 // only modify if the other point is higher than the middle point of the hexagon (+5 cause point was reduced a few
16911691 // lines before)
1692- if (map->getVertex (X, Y).z > tempP->z + (5 * TRIANGLE_INCREASE ))
1692+ if (map->getVertex (X, Y).z > tempP->z + (5 * triangleIncrease ))
16931693 modifyHeightReduce (Position (X, Y));
16941694 // update fourth point bottom right
16951695 X = pos.x + 1 ;
@@ -1698,7 +1698,7 @@ void CMap::modifyHeightReduce(Position pos)
16981698 Y = pos.y ;
16991699 // only modify if the other point is higher than the middle point of the hexagon (+5 cause point was reduced a few
17001700 // lines before)
1701- if (map->getVertex (X, Y).z > tempP->z + (5 * TRIANGLE_INCREASE ))
1701+ if (map->getVertex (X, Y).z > tempP->z + (5 * triangleIncrease ))
17021702 modifyHeightReduce (Position (X, Y));
17031703 // update fifth point down left
17041704 X = pos.x - (even ? 1 : 0 );
@@ -1709,7 +1709,7 @@ void CMap::modifyHeightReduce(Position pos)
17091709 Y -= map->height ;
17101710 // only modify if the other point is higher than the middle point of the hexagon (+5 cause point was reduced a few
17111711 // lines before)
1712- if (map->getVertex (X, Y).z > tempP->z + (5 * TRIANGLE_INCREASE ))
1712+ if (map->getVertex (X, Y).z > tempP->z + (5 * triangleIncrease ))
17131713 modifyHeightReduce (Position (X, Y));
17141714 // update sixth point down right
17151715 X = pos.x + (even ? 0 : 1 );
@@ -1720,7 +1720,7 @@ void CMap::modifyHeightReduce(Position pos)
17201720 Y -= map->height ;
17211721 // only modify if the other point is higher than the middle point of the hexagon (+5 cause point was reduced a few
17221722 // lines before)
1723- if (map->getVertex (X, Y).z > tempP->z + (5 * TRIANGLE_INCREASE ))
1723+ if (map->getVertex (X, Y).z > tempP->z + (5 * triangleIncrease ))
17241724 modifyHeightReduce (Position (X, Y));
17251725
17261726 // at least setup the possible building and shading at the vertex and 2 sections around
0 commit comments