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Start a Timer after detected changes #3

@RichardWepner

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@RichardWepner

Since changes might happen fully automated (e. g. a checkout/pull/clone/... of a version control system, code generation, and so on), the auto recompilation should only start after a short amount of time (1 second as a default value, will be configurable later on).

Each change after a timer started should reset the timer, either by restarting the same timer or by stopping the existing one and creating a new timer.

The callback needs to run in the Unity main/UI thread, or cause a method to run in it.

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