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TechAdvancing/About/About.xml

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<?xml version="1.0" encoding="utf-8"?>
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<ModMetaData>
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<name>Tech Advancing</name>
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<author>GHXX</author>
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<url>https://ludeon.com/forums/index.php?topic=22598.0</url>
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<targetVersion>0.17.1557</targetVersion>
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<description>This mod advances the tech level of the colony once certain conditions are met.</description>
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</ModMetaData>

TechAdvancing/About/Preview.png

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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<TAcfgmenulabel>科技进步配置</TAcfgmenulabel>
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<newTechLevelLetterTitle>新科技水平</newTechLevelLetterTitle>
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<newTechLevelLetterContents>恭喜,刚刚完成的研究使你的{0}总体科技水平得到了质的飞跃。新的科技水平为</newTechLevelLetterContents>
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<ConfigEditTechlevelChange>受编辑影响,科技水平已经变为</ConfigEditTechlevelChange>
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<configHeader>你可以在这里编辑规则:</configHeader>
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<configRuleAdesc>规则A: \n如果玩家研发了X以及更低科技水平的所有科技,则科技水平上升到X +</configRuleAdesc>
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<configRuleBdesc>規則B: \n如果玩家將科技等級Y的科技研究了50%以上,則會升級至Y+的科技等級。</configRuleBdesc>
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<configRadioBtnNeolithic>石器时代 / 部落</configRadioBtnNeolithic>
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<configRadioBtnAutoDetect>自动检测\n(默认)</configRadioBtnAutoDetect>
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<configRadioBtnIndustrial>工业时代 / 殖民地</configRadioBtnIndustrial>
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<configBaseTechLvl>基础科技水平</configBaseTechLvl>
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<configTribe>部落</configTribe>
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<configColony>殖民地</configColony>
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<configSetToTribe>设置为部落</configSetToTribe>
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<configSetToColony>设置为殖民地</configSetToColony>
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<configNeolithic>石器时代</configNeolithic>
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<configIndustrial>工业时代</configIndustrial>
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<configWordDefault>默认:</configWordDefault>
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<configExpectedTechLvl>此规则的预期科技水平:</configExpectedTechLvl>
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<configResultingTechLvl>现有科技水平:</configResultingTechLvl>
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<configCheckboxNeedTechColonists>如果该选项已开启,那么当你的殖民地或部落只有部落成员时,科技将不会升级至「{0}」以上。</configCheckboxNeedTechColonists>
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<configCheckboxNeedTechColonists_CappedAt>作为结果,你的科技上限被锁定在「{0}」,直到你的殖民地或部落获得非部落人员为止。</configCheckboxNeedTechColonists_CappedAt>
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<TAcfgunavailable>设置按钮仅在地图中进行游戏时可用。</TAcfgunavailable>
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<availableTechLvls>以下科技水平可用:</availableTechLvls>
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<TA_TL_Transcendent>超凡时代</TA_TL_Transcendent>
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<TA_TL_Ultra>极致时代</TA_TL_Ultra>
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<TA_TL_Spacer>太空时代</TA_TL_Spacer>
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<TA_TL_Industrial>工业时代</TA_TL_Industrial>
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<TA_TL_Medieval>中世纪</TA_TL_Medieval>
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<TA_TL_Neolithic>石器时代</TA_TL_Neolithic>
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<TA_TL_Animal>茹毛饮血</TA_TL_Animal>
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<TA_TL_Undefined>未定义</TA_TL_Undefined>
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</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<TAcfgmenulabel>科技進步配置</TAcfgmenulabel>
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<newTechLevelLetterTitle>新科技水平</newTechLevelLetterTitle>
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<newTechLevelLetterContents>恭喜,剛剛完成的研究使你的{0}總體科技水平得到了質的飛躍。新的科技水平為</newTechLevelLetterContents>
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<ConfigEditTechlevelChange>受編輯影響,科技水平已經變為</ConfigEditTechlevelChange>
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  <configHeader>你可以在這裡編輯規則:</configHeader>
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  <configRuleAdesc>規則A: \n如果玩家研發了X以及更低科技水平的所有科技,則科技水平上升到X +</configRuleAdesc>
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  <configRuleBdesc>規則B: \n如果玩家將科技等級Y的科技研究了50%以上,則會升級至Y+的科技等級。</configRuleBdesc>
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<configRadioBtnNeolithic>石器時代 / 部落</configRadioBtnNeolithic>
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  <configRadioBtnAutoDetect>自動檢測\n(默認)</configRadioBtnAutoDetect>
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  <configRadioBtnIndustrial>工業時代 / 殖民地</configRadioBtnIndustrial>
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  <configBaseTechLvl>基礎科技水平</configBaseTechLvl>
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  <configTribe>部落</configTribe>
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  <configColony>殖民地</configColony>
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  <configSetToTribe>設置為部落</configSetToTribe>
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  <configSetToColony>設置為殖民地</configSetToColony>
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  <configNeolithic>石器時代</configNeolithic>
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  <configIndustrial>工業時代</configIndustrial>
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  <configWordDefault>默認:</configWordDefault>
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  <configExpectedTechLvl>此規則的預期科技水平:</configExpectedTechLvl>
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  <configResultingTechLvl>現有科技水平:</configResultingTechLvl>
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<configCheckboxNeedTechColonists>如果該選項已開啟,那麼當你的殖民地或部落只有部落成員時,科技將不會升級至「{0}」以上。</configCheckboxNeedTechColonists>
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<configCheckboxNeedTechColonists_CappedAt>作為結果,你的科技上限被鎖定在「{0}」,直到你的殖民地或部落獲得非部落人員為止。</configCheckboxNeedTechColonists_CappedAt>
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<TAcfgunavailable>設置按鈕僅在地图中進行遊戲時可用。</TAcfgunavailable>
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  <availableTechLvls>以下科技水平可用:</availableTechLvls>
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<TA_TL_Transcendent>超科技</TA_TL_Transcendent>
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<TA_TL_Ultra>高科技</TA_TL_Ultra>
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<TA_TL_Spacer>太空</TA_TL_Spacer>
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<TA_TL_Industrial>工業</TA_TL_Industrial>
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<TA_TL_Medieval>中世紀</TA_TL_Medieval>
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<TA_TL_Neolithic>原始部落</TA_TL_Neolithic>
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<TA_TL_Animal>動物</TA_TL_Animal>
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<TA_TL_Undefined>未定義</TA_TL_Undefined>
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</LanguageData>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<TAcfgmenulabel>Techadvancing config</TAcfgmenulabel>
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<newTechLevelLetterTitle>New Technology Level</newTechLevelLetterTitle>
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<newTechLevelLetterContents>Congratulations, a researcher just finished a research project which made your {0} smarter. The new tech level is</newTechLevelLetterContents>
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<ConfigEditTechlevelChange>Due to editing how Tech Advancing affects your game, your technology level has been changed to</ConfigEditTechlevelChange>
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<configHeader>You can edit the rules here:</configHeader>
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<configRuleAdesc>Rule A: \nIf the Player researched all techs of the techlevel X and below, the techlevel rises to X +</configRuleAdesc>
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<configRuleBdesc>Rule B: \nIf the Player researched more than 50% of the techs of the techlevel Y, the techlevel rises to Y +</configRuleBdesc>
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<configRadioBtnNeolithic>Neolithic / Tribal</configRadioBtnNeolithic>
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<configRadioBtnAutoDetect>Auto-Detect (default)</configRadioBtnAutoDetect>
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<configRadioBtnIndustrial>Industrial / Colony</configRadioBtnIndustrial>
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<configBaseTechLvl>Base technology-level</configBaseTechLvl>
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<configTribe>Tribe</configTribe>
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<configColony>Colony</configColony>
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<configSetToTribe>Set to Tribe</configSetToTribe>
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<configSetToColony>Set to Colony</configSetToColony>
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<configNeolithic>Neolithic</configNeolithic>
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<configIndustrial>Industrial</configIndustrial>
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<configWordDefault>default:</configWordDefault>
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<configExpectedTechLvl>Expected technology-level for this rule:</configExpectedTechLvl>
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<configResultingTechLvl>Resulting technology-level:</configResultingTechLvl>
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<configCheckboxNeedTechColonists>If this option is enabled then you won't be able to advance your techlevel \nbeyond '{0}' if you only have tribal members in your colony/tribe.</configCheckboxNeedTechColonists>
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<configCheckboxNeedTechColonists_CappedAt>As a result your techlevel is capped at '{0}' until your colony/tribe gains a non-tribal person.</configCheckboxNeedTechColonists_CappedAt>
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<newTechLevelMedievalCapRemLetterTitle>Advanced techlevels unlocked</newTechLevelMedievalCapRemLetterTitle>
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<newTechLevelMedievalCapRemLetterContents>Your {0} just gained another member that taught them a few new tricks. Because of that the medieval techlevel-limit is now gone. Congratulations!</newTechLevelMedievalCapRemLetterContents>
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<newTechLevelMedievalCapRemLetterTitleRev>Advanced techlevels locked</newTechLevelMedievalCapRemLetterTitleRev>
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<newTechLevelMedievalCapRemLetterContentsRev>There are no people left that are familiar with that high-tech stuff. For that reason the medieval techlevel-limit is back!</newTechLevelMedievalCapRemLetterContentsRev>
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<TAcfgunavailable>The config button is only available while playing a map.</TAcfgunavailable>
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<availableTechLvls>The following technology-levels are available:</availableTechLvls>
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<TA_TL_Transcendent>Transcendent</TA_TL_Transcendent>
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<TA_TL_Ultra>Ultra</TA_TL_Ultra>
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<TA_TL_Spacer>Spacer</TA_TL_Spacer>
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<TA_TL_Industrial>Industrial</TA_TL_Industrial>
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<TA_TL_Medieval>Medieval</TA_TL_Medieval>
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<TA_TL_Neolithic>Neolithic</TA_TL_Neolithic>
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<TA_TL_Animal>Animal</TA_TL_Animal>
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<TA_TL_Undefined>Undefined</TA_TL_Undefined>
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</LanguageData>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<TAcfgmenulabel>Techadvancing Konfig</TAcfgmenulabel>
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<newTechLevelLetterTitle>Neues Technologielevel</newTechLevelLetterTitle>
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<newTechLevelLetterContents>Glückwunsch, ein Wissenschaftler hat gerade ein Projekt fertiggestellt, wodurch sich dein(e) {0} weiterentwickelt hat. Das neue Technologielevel ist</newTechLevelLetterContents>
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<ConfigEditTechlevelChange>Da geändert wurde wie sich Tech Advancing auf diese Welt auswrikt folgt ein neues Technologielevel:</ConfigEditTechlevelChange>
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<configHeader>Du kannst hier die Regeln für Tech Advancing ändern:</configHeader>
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<configRuleAdesc>Regel A: \nWenn der Spieler alle Projekte mit dem Technologielevel X und darunter fertiggestellt hat dann ändert sich das Level zu X+</configRuleAdesc>
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<configRuleBdesc>Regel B: \nWenn der Spieler mehr als 50% der Projekte mit dem Technologielevel Y fertiggestellt hat dann wird das Level zu Y+</configRuleBdesc>
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<configRadioBtnNeolithic>Steinzeitlich / Stamm</configRadioBtnNeolithic>
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<configRadioBtnAutoDetect>Automatisch (Standard)</configRadioBtnAutoDetect>
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<configRadioBtnIndustrial>Industriell / Kolonie</configRadioBtnIndustrial>
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<configBaseTechLvl>Basis Technologielevel</configBaseTechLvl>
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<configTribe>Stamm</configTribe>
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<configColony>Kolonie</configColony>
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<configSetToTribe>Auf Stamm festgelegt</configSetToTribe>
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<configSetToColony>Auf Kolonie festgelegt</configSetToColony>
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<configNeolithic>Steinzeitlich</configNeolithic>
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<configIndustrial>Industriell</configIndustrial>
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<configWordDefault>Standard:</configWordDefault>
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<configExpectedTechLvl>Erwartetes Technologielevel für diese Regel:</configExpectedTechLvl>
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<configResultingTechLvl>Resultierendes Technologielevel:</configResultingTechLvl>
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<configCheckboxNeedTechColonists>Falls diese Option aktiviert ist kann dein Technologielevel die Stufe '{0}' \nnicht überschreiten falls deine Kolonie nur aus Stammesmitgliedern besteht</configCheckboxNeedTechColonists>
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<configCheckboxNeedTechColonists_CappedAt>Da die obere Option aktiviert ist, wird das Technologielevel auf '{0}' begrenzt, \nbis sich dir eine Person anschließt deren Fraktion ein höheres Technologielevel besitzt.</configCheckboxNeedTechColonists_CappedAt>
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<newTechLevelMedievalCapRemLetterTitle>Fortgeschrittene Technologielevel freigeschaltet</newTechLevelMedievalCapRemLetterTitle>
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<newTechLevelMedievalCapRemLetterContents>Dein(e) {0} hat gerade ein Mitglied dazugewonnen welches an fortschrittliche Technologielevel gewöhnt ist. Nun sind alle Technologielevel freigeschaltet. Weiter so!</newTechLevelMedievalCapRemLetterContents>
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<newTechLevelMedievalCapRemLetterTitleRev>Fortgeschrittene Technologielevel gesperrt</newTechLevelMedievalCapRemLetterTitleRev>
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<newTechLevelMedievalCapRemLetterContentsRev>Da keine Mitglieder mehr vorhanden sind, welche von einer technologisch hochentwickelten Fraktion stammen tritt nun wieder die Technologielevelgrenze in kraft.</newTechLevelMedievalCapRemLetterContentsRev>
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<TAcfgunavailable>Das Konfigurationsmenü ist nur während des Spiels verfügbar.</TAcfgunavailable>
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<availableTechLvls>Es existieren die folgenden Technologielevel:</availableTechLvls>
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<TA_TL_Transcendent>Transzendent</TA_TL_Transcendent>
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<TA_TL_Ultra>Ultra</TA_TL_Ultra>
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<TA_TL_Spacer>Raumfahrer</TA_TL_Spacer>
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<TA_TL_Industrial>Industriell</TA_TL_Industrial>
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<TA_TL_Medieval>Mittelalterlich</TA_TL_Medieval>
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<TA_TL_Neolithic>Steinzeitlich</TA_TL_Neolithic>
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<TA_TL_Animal>Tierisch</TA_TL_Animal>
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<TA_TL_Undefined>Undefiniert</TA_TL_Undefined>
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</LanguageData>

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